Magic_Game/core/base/intrusive/SmartPointer.hpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining lhs copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <utility>
namespace easy2d
{
namespace intrusive
{
template <typename T>
class SmartPointer
{
T* ptr_{ nullptr };
public:
using Type = T;
SmartPointer() {}
SmartPointer(nullptr_t) {}
SmartPointer(Type* p) : ptr_(p)
{
IntrusivePtrAddRef(ptr_);
}
SmartPointer(const SmartPointer& other) : ptr_(other.ptr_)
{
IntrusivePtrAddRef(ptr_);
}
template <typename U>
SmartPointer(const SmartPointer<U>& other) : ptr_(other.Get())
{
IntrusivePtrAddRef(ptr_);
}
SmartPointer(SmartPointer&& other)
{
ptr_ = other.ptr_;
other.ptr_ = nullptr;
}
~SmartPointer()
{
IntrusivePtrRelease(ptr_);
}
inline Type* Get() const { return ptr_; }
inline void Swap(SmartPointer& other)
{
std::swap(ptr_, other.ptr_);
}
inline Type* operator ->() const
{
return ptr_;
}
inline Type& operator *() const
{
return *ptr_;
}
inline operator bool() const { return ptr_ != nullptr; }
inline bool operator !() const { return ptr_ == 0; }
inline SmartPointer& operator =(const SmartPointer& other)
{
SmartPointer(other).Swap(*this);
return *this;
}
inline SmartPointer& operator =(SmartPointer&& other)
{
IntrusivePtrRelease(ptr_);
ptr_ = other.ptr_;
other.ptr_ = nullptr;
return *this;
}
inline SmartPointer& operator =(Type* p)
{
SmartPointer(p).Swap(*this);
return *this;
}
inline SmartPointer& operator =(nullptr_t)
{
SmartPointer{}.Swap(*this);
return *this;
}
};
template<class T, class U>
inline bool operator==(SmartPointer<T> const& lhs, SmartPointer<U> const& rhs)
{
return lhs.Get() == rhs.Get();
}
template<class T, class U>
inline bool operator!=(SmartPointer<T> const& lhs, SmartPointer<U> const& rhs)
{
return lhs.Get() != rhs.Get();
}
template<class T, class U>
inline bool operator<(SmartPointer<T> const& lhs, SmartPointer<U> const& rhs)
{
return lhs.Get() < rhs.Get();
}
template<class T>
inline bool operator==(SmartPointer<T> const& lhs, T* rhs)
{
return lhs.Get() == rhs;
}
template<class T>
inline bool operator!=(SmartPointer<T> const& lhs, T* rhs)
{
return lhs.Get() != rhs;
}
template<class T>
inline bool operator==(T* lhs, SmartPointer<T> const& rhs)
{
return lhs == rhs.Get();
}
template<class T>
inline bool operator!=(T* lhs, SmartPointer<T> const& rhs)
{
return lhs != rhs.Get();
}
template<class T>
inline bool operator==(SmartPointer<T> const& lhs, nullptr_t)
{
return !static_cast<bool>(lhs);
}
template<class T>
inline bool operator!=(SmartPointer<T> const& lhs, nullptr_t)
{
return static_cast<bool>(lhs);
}
template<class T>
inline bool operator==(nullptr_t, SmartPointer<T> const& rhs)
{
return !static_cast<bool>(rhs);
}
template<class T>
inline bool operator!=(nullptr_t, SmartPointer<T> const& rhs)
{
return static_cast<bool>(rhs);
}
}
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template<class T>
inline intrusive::SmartPointer<T> make_intrusive(T* ptr)
{
return intrusive::SmartPointer<T>(ptr);
}
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// template class cannot specialize std::swap,
// so implement a swap function in easy2d namespace
template<class T>
inline void swap(intrusive::SmartPointer<T>& lhs, intrusive::SmartPointer<T>& rhs)
{
lhs.Swap(rhs);
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}
}