2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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2020-01-21 10:09:55 +08:00
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//
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2019-03-31 01:37:06 +08:00
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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2020-01-21 10:09:55 +08:00
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//
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2019-03-31 01:37:06 +08:00
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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2020-01-21 10:09:55 +08:00
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//
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2019-03-31 01:37:06 +08:00
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2019-11-13 14:33:15 +08:00
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#include <kiwano/core/Component.h>
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2020-01-21 10:09:55 +08:00
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#include <kiwano/platform/Window.h>
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2020-01-17 16:55:47 +08:00
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#include <kiwano/render/Font.h>
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#include <kiwano/render/GifImage.h>
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2020-01-17 16:55:47 +08:00
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#include <kiwano/render/TextStyle.hpp>
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2020-02-08 00:17:31 +08:00
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#include <kiwano/render/RenderContext.h>
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#include <kiwano/render/TextureRenderContext.h>
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2020-01-21 11:05:28 +08:00
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#include <kiwano/render/DirectX/FontCollectionLoader.h>
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2019-07-30 00:41:06 +08:00
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#if defined(KGE_USE_DIRECTX10)
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#include <kiwano/render/DirectX/D3D10DeviceResources.h>
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#else
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#include <kiwano/render/DirectX/D3D11DeviceResources.h>
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2019-07-30 00:41:06 +08:00
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#endif
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2019-03-31 01:37:06 +08:00
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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#if defined(KGE_USE_DIRECTX10)
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typedef ID3D10DeviceResources ID3DDeviceResources;
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#else
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typedef ID3D11DeviceResources ID3DDeviceResources;
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#endif
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/**
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* \~chinese
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* \defgroup Render <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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/**
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* \addtogroup Render
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* @{
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*/
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/**
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* \~chinese
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* @brief <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>
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*/
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class KGE_API Renderer
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: public Singleton<Renderer>
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, public EventComponent
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{
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friend Singleton<Renderer>;
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public:
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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Color const& GetClearColor() const;
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetClearColor(Color const& clear_color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رմ<D8B1>ֱͬ<D6B1><CDAC>
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void SetVSyncEnabled(bool enabled);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>DPI
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void SetDpi(float dpi);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param[out] texture <20><><EFBFBD><EFBFBD>
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/// @param[in] file_path ͼƬ·<C6AC><C2B7>
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void CreateTexture(Texture& texture, String const& file_path);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param[out] texture <20><><EFBFBD><EFBFBD>
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/// @param[in] resource ͼƬ<CDBC><C6AC>Դ
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void CreateTexture(Texture& texture, Resource const& resource);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC>
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/// @param[out] gif GIFͼ<46><CDBC>
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/// @param[in] file_path ͼƬ·<C6AC><C2B7>
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void CreateGifImage(GifImage& gif, String const& file_path);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC>
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/// @param[out] gif GIFͼ<46><CDBC>
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/// @param[in] resource ͼƬ<CDBC><C6AC>Դ
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void CreateGifImage(GifImage& gif, Resource const& resource);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC>֡
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/// @param[out] frame GIFͼ<46><CDBC>֡
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/// @param[in] gif GIFͼ<46><CDBC>
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/// @param[in] frame_index ֡<>±<EFBFBD>
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void CreateGifImageFrame(GifImage::Frame& frame, GifImage const& gif, size_t frame_index);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弯
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/// @param[out] font <20><><EFBFBD><EFBFBD>
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/// @param[in] file_paths <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
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void CreateFontCollection(Font& font, String const& file_path);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>弯
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/// @param[out] font <20><><EFBFBD><EFBFBD>
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/// @param[in] res_arr <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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void CreateFontCollection(Font& font, Resource const& res);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ
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/// @param[out] layout <20><><EFBFBD>岼<EFBFBD><E5B2BC>
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void CreateTextFormat(TextLayout& layout);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
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/// @param[out] layout <20><><EFBFBD>岼<EFBFBD><E5B2BC>
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void CreateTextLayout(TextLayout& layout);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6><EFBFBD>״
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/// @param[out] geo <20><>״
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/// @param[in] begin_pos <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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/// @param[in] end_pos <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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2020-02-05 19:56:22 +08:00
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void CreateLineShape(Shape& shape, Point const& begin_pos, Point const& end_pos);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
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/// @param[out] geo <20><>״
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/// @param[in] rect <20><><EFBFBD>δ<EFBFBD>С
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2020-02-05 19:56:22 +08:00
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void CreateRectShape(Shape& shape, Rect const& rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>״
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/// @param[out] geo <20><>״
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/// @param[in] rect <20><><EFBFBD>δ<EFBFBD>С
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/// @param[in] radius Բ<>ǰ뾶
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2020-02-05 19:56:22 +08:00
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void CreateRoundedRectShape(Shape& shape, Rect const& rect, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>״
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/// @param[out] geo <20><>״
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/// @param[in] center <20><>ԲԲ<D4B2><D4B2>
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/// @param[in] radius <20><>Բ<EFBFBD>뾶
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void CreateEllipseShape(Shape& shape, Point const& center, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param[out] sink <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void CreateShapeSink(ShapeSink& sink);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param[out] render_context <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param[in] desired_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
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void CreateTextureRenderContext(TextureRenderContext& render_context, const Size* desired_size = nullptr);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>ˢ
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/// @param[out] brush <20><>ˢ
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/// @param[in] color <20><>ɫ
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void CreateBrush(Brush& brush, Color const& color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>仭ˢ
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/// @param[out] brush <20><>ˢ
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/// @param[in] style <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD>ʽ
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void CreateBrush(Brush& brush, LinearGradientStyle const& style);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ
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/// @param[out] brush <20><>ˢ
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/// @param[in] style <20><><EFBFBD><EFBFBD><F2BDA5B1><EFBFBD>ʽ
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void CreateBrush(Brush& brush, RadialGradientStyle const& style);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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/// @param[out] stroke_style <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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/// @param[in] cap <20>߶ζ˵<CEB6><CBB5><EFBFBD>ʽ
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/// @param[in] line_join <20>߶<EFBFBD><DFB6>ཻ<EFBFBD><E0BDBB>ʽ
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/// @param[in] dash_array <20><><EFBFBD>߳<EFBFBD><DFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD>
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/// @param[in] dash_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
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/// @param[in] dash_offset <20><><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
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void CreateStrokeStyle(StrokeStyle& stroke_style, CapStyle cap, LineJoinStyle line_join, const float* dash_array,
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size_t dash_size, float dash_offset);
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public:
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/// \~chinese
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/// @brief <20><>ʼ<EFBFBD><CABC>Ⱦ
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void BeginDraw();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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void EndDraw();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Clear();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Present();
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RenderContext& GetContext();
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2020-01-21 10:09:55 +08:00
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/// \~chinese
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/// @brief <20><>ȡĿ<C8A1>괰<EFBFBD><EAB4B0>
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WindowHandle GetTargetWindow() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
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Size const& GetOutputSize() const;
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/// \~chinese
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/// @brief <20><>ȡDirect2D<32>豸<EFBFBD><E8B1B8>Դ
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ID2DDeviceResources* GetD2DDeviceResources();
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/// \~chinese
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/// @brief <20><>ȡDirect3D<33>豸<EFBFBD><E8B1B8>Դ
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ID3DDeviceResources* GetD3DDeviceResources();
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public:
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void SetupComponent() override;
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void DestroyComponent() override;
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void HandleEvent(Event* evt) override;
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private:
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Renderer();
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~Renderer();
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HRESULT HandleDeviceLost();
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void ResizeTarget(uint32_t width, uint32_t height);
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private:
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2020-02-03 14:15:30 +08:00
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bool vsync_;
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WindowHandle target_window_;
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Color clear_color_;
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Size output_size_;
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RenderContext render_ctx_;
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2020-01-21 10:09:55 +08:00
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ComPtr<ID2DDeviceResources> d2d_res_;
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ComPtr<ID3DDeviceResources> d3d_res_;
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ComPtr<IFontCollectionLoader> font_collection_loader_;
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ComPtr<IResourceFontFileLoader> res_font_file_loader_;
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ComPtr<IResourceFontCollectionLoader> res_font_collection_loader_;
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};
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/** @} */
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inline WindowHandle Renderer::GetTargetWindow() const
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{
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return target_window_;
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}
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inline Size const& Renderer::GetOutputSize() const
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{
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return output_size_;
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}
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inline Color const& Renderer::GetClearColor() const
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{
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return clear_color_;
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}
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2020-02-03 14:15:30 +08:00
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inline RenderContext& Renderer::GetContext()
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{
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return render_ctx_;
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}
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2020-01-21 10:09:55 +08:00
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inline ID2DDeviceResources* Renderer::GetD2DDeviceResources()
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{
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KGE_ASSERT(d2d_res_);
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return d2d_res_.get();
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}
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inline ID3DDeviceResources* Renderer::GetD3DDeviceResources()
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{
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KGE_ASSERT(d3d_res_);
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return d3d_res_.get();
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2019-03-31 01:37:06 +08:00
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}
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2020-01-21 10:09:55 +08:00
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} // namespace kiwano
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