Magic_Game/src/kiwano/render/StrokeStyle.h

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// Copyright (c) 2016-2019 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/render/DirectX/D2DDeviceResources.h>
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namespace kiwano
{
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class RenderContext;
class Renderer;
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KGE_DECLARE_SMART_PTR(StrokeStyle);
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/**
* \addtogroup Render
* @{
*/
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ʽ
/// @details <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ʽ<EFBFBD><CABD>ʾ<EFBFBD>߶ζ˵㲿<CBB5>ֵ<EFBFBD><D6B5><EFBFBD>״
enum class CapStyle
{
Flat, ///< <20><><EFBFBD>˵<EFBFBD>
Square, ///< <20><><EFBFBD>ζ˵㣬<CBB5><E3A3AC><EFBFBD><EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>߶ο<DFB6><CEBF>ȵ<EFBFBD>һ<EFBFBD><D2BB>
Round, ///< Բ<>ζ˵㣬Բֱ<D4B2><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߶ο<DFB6><CEBF><EFBFBD>
Triangle, ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>߳<EFBFBD><DFB3>ȵ<EFBFBD><C8B5><EFBFBD><EFBFBD>߶ο<DFB6><CEBF><EFBFBD>
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @details <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>״
enum class LineJoinStyle
{
Miter, ///< б<><D0B1><EFBFBD><EFBFBD>ʽ
Bevel, ///< б<><D0B1><EFBFBD><EFBFBD>ʽ
Round ///< Բ<><D4B2><EFBFBD><EFBFBD>ʽ
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @details <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>ʾ<EFBFBD>߶εļ<CEB5>϶
enum class DashStyle
{
Solid, ///< <20>޼<EFBFBD><DEBC>ϵ<EFBFBD>ʵ<EFBFBD><CAB5>
Dash, ///< б<><D0B1><EFBFBD><EFBFBD>ʽ
Dot, ///< Բ<><D4B2><EFBFBD><EFBFBD>ʽ
DashDot, ///< Բ<><D4B2><EFBFBD><EFBFBD>ʽ
DashDotDot, ///< Բ<><D4B2><EFBFBD><EFBFBD>ʽ
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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class StrokeStyle : public virtual ObjectBase
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{
friend class RenderContext;
friend class Renderer;
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param cap <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ʽ
/// @param line_join <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param dash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param dash_offset <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
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static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
DashStyle dash = DashStyle::Solid, float dash_offset = 0.0f);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param cap <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ʽ
/// @param line_join <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param dash_array <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵij<DFB5><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD>
/// @param dash_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
/// @param dash_offset <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
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static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
const float* dash_array = nullptr, size_t dash_size = 0, float dash_offset = 0.0f);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @tparam _DashSize <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
/// @param cap <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD>ʽ
/// @param line_join <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param dash_array <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵij<DFB5><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD>
/// @param dash_offset <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
template <size_t _DashSize>
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static StrokeStylePtr Create(CapStyle cap, LineJoinStyle line_join = LineJoinStyle::Miter,
float (&dash_array)[_DashSize] = nullptr, float dash_offset = 0.0f)
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{
return StrokeStyle::Create(cap, line_join, dash_array, _DashSize, dash_offset);
}
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StrokeStyle();
/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
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#if defined(KGE_WIN32)
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private:
ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const;
void SetStrokeStyle(ComPtr<ID2D1StrokeStyle> style);
private:
ComPtr<ID2D1StrokeStyle> style_;
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#endif
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};
/** @} */
inline bool StrokeStyle::IsValid() const
{
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return style_ != nullptr;
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}
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#if defined(KGE_WIN32)
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inline ComPtr<ID2D1StrokeStyle> StrokeStyle::GetStrokeStyle() const
{
return style_;
}
inline void StrokeStyle::SetStrokeStyle(ComPtr<ID2D1StrokeStyle> style)
{
style_ = style;
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}
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#endif
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} // namespace kiwano