Magic_Game/Easy2D/Node/Shape/Circle.cpp

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#include "..\..\easy2d.h"
#include "..\..\EasyX\easyx.h"
Circle::Circle() :
m_nRadius(0)
{
}
Circle::Circle(int x, int y, int radius) :
m_nRadius(radius)
{
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setPos(x, y);
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}
Circle::~Circle()
{
}
void Circle::solidShape()
{
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solidcircle(getX(), getY(), m_nRadius);
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}
void Circle::fillShape()
{
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fillcircle(getX(), getY(), m_nRadius);
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}
void Circle::roundShape()
{
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circle(getX(), getY(), m_nRadius);
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}
int Circle::getRadius() const
{
return m_nRadius;
}
void Circle::setRadius(int r)
{
m_nRadius = r;
}