Magic_Game/Easy2D/easy2d.h

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/******************************************************
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* Easy2D Game Engine
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*
* Website: http://www.easy2d.cn
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* Source Code: https://gitee.com/werelone/Easy2D
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******************************************************/
#pragma once
#ifndef __cplusplus
#error Easy2D is only for C++
#endif
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#if _MSC_VER < 1900
#error Do Visual Studio 2015/2017 specific stuff
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#endif
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// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
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#ifndef UNICODE
#define UNICODE
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#endif
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// Exclude rarely-used items from Windows headers.
#define WIN32_LEAN_AND_MEAN
// Windows Header Files:
#include <windows.h>
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// C RunTime Header Files:
#include <wchar.h>
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#include "emacros.h"
#include "ecommon.h"
#include "ebase.h"
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#if defined(UNICODE) && (_DEBUG)
#pragma comment(lib, "Easy2Ddw.lib")
#elif !defined(UNICODE) && (_DEBUG)
#pragma comment(lib, "Easy2Dd.lib")
#elif defined(UNICODE)
#pragma comment(lib, "Easy2Dw.lib")
#elif !defined(UNICODE)
#pragma comment(lib, "Easy2D.lib")
#endif
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// Functions Declare
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using namespace e2d;