Magic_Game/Easy2D/etools.h

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#pragma once
#include "ebase.h"
namespace e2d
{
class EObjectManager
{
public:
// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7>
static void add(e2d::EObject * nptr);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD>
static void clearAllObjects();
private:
friend EApp;
// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
static void __flush();
};
}