Magic_Game/core/Manager/CollisionManager.cpp

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#include "..\emanagers.h"
#include "..\enodes.h"
#include "..\eshape.h"
#include "..\etools.h"
// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
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static std::vector<e2d::ShapeBase*> s_vShapes;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::vector<e2d::CollisionListener*> s_vListeners;
// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״̬
static bool s_bCollisionEnable = false;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>Ľڵ<C4BD>
static e2d::Node * s_pActiveNode = nullptr;
static e2d::Node * s_pPassiveNode = nullptr;
void e2d::CollisionManager::setEnable(bool bEnable)
{
s_bCollisionEnable = bEnable;
}
void e2d::CollisionManager::__update()
{
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if (s_vListeners.size() == 0)
return;
for (size_t i = 0; i < s_vListeners.size(); i++)
{
auto pListener = s_vListeners[i];
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
if (pListener->m_bClear)
{
pListener->release();
s_vListeners.erase(s_vListeners.begin() + i);
}
else if (pListener->isRunning())
{
pListener->_update();
}
}
}
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void e2d::CollisionManager::__updateShape(e2d::ShapeBase * pActiveShape)
{
// <20>ж<EFBFBD><D0B6><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveShape->m_pParentNode;
if (pActiveNode)
{
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
Scene* pCurrentScene = pActiveNode->getParentScene();
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (size_t i = 0; i < s_vShapes.size(); i++)
{
auto pPassiveShape = s_vShapes[i];
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pActiveShape == pPassiveShape)
continue;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD>
Node* pPassiveNode = pPassiveShape->m_pParentNode;
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
{
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><E0BBA5>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto IsCollideWith = [](Node * active, unsigned int hash)
{
for (auto collider : active->m_vColliders)
if (collider == hash)
return true;
return false;
};
if (IsCollideWith(pActiveNode, pPassiveNode->getHashName()))
{
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Relation relation = pActiveShape->getRelationWith(pPassiveShape);
// <20><><EFBFBD><EFBFBD> UNKNOWN <20><> DISJOINT <20><><EFBFBD><EFBFBD>
if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
{
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s_pActiveNode = pActiveNode;
s_pPassiveNode = pPassiveNode;
pActiveNode->onCollide(pPassiveNode);
pPassiveNode->onCollide(pActiveNode);
pCurrentScene->onCollide();
CollisionManager::__update();
}
}
}
}
}
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s_pActiveNode = nullptr;
s_pPassiveNode = nullptr;
}
void e2d::CollisionManager::__add(CollisionListener * pListener)
{
WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!");
if (pListener)
{
auto findListener = [](CollisionListener * pListener) -> bool
{
for (const auto &l : s_vListeners)
{
if (pListener == l)
{
return true;
}
}
return false;
};
bool bHasListener = findListener(pListener);
WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!");
if (!bHasListener)
{
pListener->retain();
s_vListeners.push_back(pListener);
}
}
}
void e2d::CollisionManager::add(Function func, String name)
{
(new CollisionListener(func, name))->start();
}
void e2d::CollisionManager::start(String name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->start();
}
}
}
void e2d::CollisionManager::stop(String name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stop();
}
}
}
void e2d::CollisionManager::clear(String name)
{
for (const auto & pListener : s_vListeners)
{
if (pListener->getName() == name)
{
pListener->stopAndClear();
}
}
}
void e2d::CollisionManager::startAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->start();
}
}
void e2d::CollisionManager::stopAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->stop();
}
}
void e2d::CollisionManager::clearAll()
{
for (const auto & pListener : s_vListeners)
{
pListener->stopAndClear();
}
}
std::vector<e2d::CollisionListener*> e2d::CollisionManager::get(String name)
{
std::vector<CollisionListener*> vListeners;
for (auto pListener : s_vListeners)
{
if (pListener->getName() == name)
{
vListeners.push_back(pListener);
}
}
return std::move(vListeners);
}
std::vector<e2d::CollisionListener*> e2d::CollisionManager::getAll()
{
return s_vListeners;
}
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e2d::Node* e2d::CollisionManager::isCausedBy(Node * pNode)
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{
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if (s_pActiveNode == pNode)
return s_pPassiveNode;
if (s_pPassiveNode == pNode)
return s_pActiveNode;
return nullptr;
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}
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e2d::Node* e2d::CollisionManager::isCausedBy(String name)
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{
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if (s_pActiveNode->getName() == name)
return s_pActiveNode;
if (s_pPassiveNode->getName() == name)
return s_pPassiveNode;
return nullptr;
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}
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void e2d::CollisionManager::__addShape(ShapeBase * pShape)
{
if (pShape)
{
if (pShape->m_pParentNode)
{
WARN_IF(true, "CollisionManager::__add Failed! The shape is already added.");
return;
}
pShape->retain();
s_vShapes.push_back(pShape);
}
}
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void e2d::CollisionManager::__removeShape(ShapeBase * pShape)
{
if (pShape)
{
for (size_t i = 0; i < s_vShapes.size(); i++)
{
if (s_vShapes[i] == pShape)
{
SafeRelease(&pShape);
s_vShapes.erase(s_vShapes.begin() + i);
return;
}
}
}
}