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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "emacros.h"
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							|  |  |  |  | #include "ecommon.h"
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							|  |  |  |  | namespace e2d | 
					
						
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										 |  |  |  | class Game; | 
					
						
							|  |  |  |  | class Renderer; | 
					
						
							|  |  |  |  | class Obj; | 
					
						
							|  |  |  |  | class Scene; | 
					
						
							|  |  |  |  | class Node; | 
					
						
							|  |  |  |  | class Timer; | 
					
						
							|  |  |  |  | class Action; | 
					
						
							|  |  |  |  | class Music; | 
					
						
							|  |  |  |  | class Shape; | 
					
						
							|  |  |  |  | class Transition; | 
					
						
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							|  |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class ObjectManager | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	friend Game; | 
					
						
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
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										 |  |  |  | 	static void preload( | 
					
						
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										 |  |  |  | 		e2d::Obj * nptr | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ֪ͨ<CDA8>ڴ<EFBFBD><DAB4><EFBFBD>ˢ<EFBFBD><CBA2>
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							|  |  |  |  | 	static void notifyFlush(); | 
					
						
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							|  |  |  |  | private: | 
					
						
							|  |  |  |  | 	// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
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							|  |  |  |  | 	static void __flush(); | 
					
						
							|  |  |  |  | }; | 
					
						
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										 |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class SceneManager | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	friend Game; | 
					
						
							|  |  |  |  | 	friend Renderer; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 
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							|  |  |  |  | public: | 
					
						
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										 |  |  |  | 	// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void enterScene( | 
					
						
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										 |  |  |  | 		Scene * scene,						/* <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8> */ | 
					
						
							|  |  |  |  | 		Transition * transition = nullptr,	/* <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		bool saveCurrentScene = true		/* <20>Ƿ浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 	); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void backScene( | 
					
						
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										 |  |  |  | 		Transition * transition = nullptr	/* <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 	); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>ձ<EFBFBD><D5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD><D0B3><EFBFBD>
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							|  |  |  |  | 	static void clearScene(); | 
					
						
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										 |  |  |  | 	// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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										 |  |  |  | 	static Scene * getCurrentScene(); | 
					
						
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										 |  |  |  | 	// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static bool isTransitioning(); | 
					
						
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										 |  |  |  | private: | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void __update(); | 
					
						
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										 |  |  |  | 	// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static void __render(); | 
					
						
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										 |  |  |  | 	// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	static bool __init(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  | 	static void __uninit(); | 
					
						
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										 |  |  |  | }; | 
					
						
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							|  |  |  |  | // <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class TimerManager | 
					
						
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										 |  |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	friend Game; | 
					
						
							|  |  |  |  | 	friend Node; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	static void preload( | 
					
						
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										 |  |  |  | 		Timer * pTimer, | 
					
						
							|  |  |  |  | 		Scene * pParentScene | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
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										 |  |  |  | 	static void preload( | 
					
						
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										 |  |  |  | 		Timer * pTimer, | 
					
						
							|  |  |  |  | 		Node * pParentNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startTimers( | 
					
						
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										 |  |  |  | 		const String &name | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopTimers( | 
					
						
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										 |  |  |  | 		const String &name | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
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										 |  |  |  | 	static void deleteTimers( | 
					
						
							|  |  |  |  | 		const String &name | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		Scene * pParentScene | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		Scene * pParentScene | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		Node * pParentNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		Node * pParentNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void startAllTimers(); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void stopAllTimers(); | 
					
						
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							|  |  |  |  | private: | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>¶<EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 	static void __update(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
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										 |  |  |  | 	static void __clearAllTimersBindedWith( | 
					
						
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										 |  |  |  | 		Node * pParentNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1>״̬
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										 |  |  |  | 	static void __resetAllTimers(); | 
					
						
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										 |  |  |  | }; | 
					
						
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							|  |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class ActionManager | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	friend Game; | 
					
						
							|  |  |  |  | 	friend Node; | 
					
						
							|  |  |  |  | 	friend Action; | 
					
						
							| 
									
										
										
										
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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										 |  |  |  | 	static void resumeAllActionsBindedWith( | 
					
						
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										 |  |  |  | 		Node * pTargetNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void pauseAllActionsBindedWith( | 
					
						
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										 |  |  |  | 		Node * pTargetNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 	static void stopAllActionsBindedWith( | 
					
						
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										 |  |  |  | 		Node * pTargetNode | 
					
						
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										 |  |  |  | 	); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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							| 
									
										
										
										
											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	static void resumeAllActions(); | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void pauseAllActions(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void stopAllActions(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | private: | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 	// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void _add( | 
					
						
							|  |  |  |  | 		Action * pAction, | 
					
						
							|  |  |  |  | 		Node * pTargetNode | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>״̬
 | 
					
						
							|  |  |  |  | 	static void __update(); | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	static void __clearAllActionsBindedWith( | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 		Node * pTargetNode | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>״̬
 | 
					
						
							| 
									
										
										
										
											2018-01-30 16:45:38 +08:00
										 |  |  |  | 	static void __resetAllActions(); | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | }; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-01 22:07:44 +08:00
										 |  |  |  | // <20><><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | class MusicManager | 
					
						
							| 
									
										
										
										
											2018-02-01 22:07:44 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 	friend Game; | 
					
						
							| 
									
										
										
										
											2018-02-01 22:07:44 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | public: | 
					
						
							| 
									
										
										
										
											2018-03-02 23:49:57 +08:00
										 |  |  |  | 	// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
 | 
					
						
							|  |  |  |  | 	static bool preload( | 
					
						
							|  |  |  |  | 		const String & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static bool play( | 
					
						
							|  |  |  |  | 		const String & strFilePath,	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 		int nLoopCount = 0			/* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void pause( | 
					
						
							|  |  |  |  | 		const String & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void resume( | 
					
						
							|  |  |  |  | 		const String & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void stop( | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 		const String & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							| 
									
										
										
										
											2018-02-01 22:07:44 +08:00
										 |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 	// <20><>ȡָ<C8A1><D6B8><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD> Music <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static Music * get( | 
					
						
							|  |  |  |  | 		const String & strFilePath	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */ | 
					
						
							| 
									
										
										
										
											2018-02-01 22:07:44 +08:00
										 |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void pauseAllMusics(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void resumeAllMusics(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static void stopAllMusics(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ȡ IXAudio2 <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static IXAudio2 * getIXAudio2(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><>ȡ IXAudio2MasteringVoice <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 	static IXAudio2MasteringVoice * getIXAudio2MasteringVoice(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | private: | 
					
						
							|  |  |  |  | 	// <20><>ʼ<EFBFBD><CABC> XAudio2
 | 
					
						
							|  |  |  |  | 	static bool __init(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
 | 
					
						
							|  |  |  |  | 	static void __uninit(); | 
					
						
							|  |  |  |  | }; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | class ShapeManager | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 	friend Game; | 
					
						
							|  |  |  |  | 	friend Node; | 
					
						
							|  |  |  |  | 	friend Shape; | 
					
						
							| 
									
										
										
										
											2017-10-28 18:48:21 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | private: | 
					
						
							| 
									
										
										
										
											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
 | 
					
						
							|  |  |  |  | 	static void __updateShape( | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 		Shape * pActiveShape | 
					
						
							| 
									
										
										
										
											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	); | 
					
						
							| 
									
										
										
										
											2017-10-28 18:48:21 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
 | 
					
						
							| 
									
										
										
										
											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	static void __addShape( | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 		Shape * pShape | 
					
						
							| 
									
										
										
										
											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// ɾ<><C9BE><EFBFBD>Ѱ<D1B0><F3B6A8B5><EFBFBD>״
 | 
					
						
							| 
									
										
										
										
											2018-02-03 22:04:43 +08:00
										 |  |  |  | 	static void __delShape( | 
					
						
							| 
									
										
										
										
											2018-02-07 16:37:12 +08:00
										 |  |  |  | 		Shape * pShape | 
					
						
							| 
									
										
										
										
											2017-10-31 17:19:13 +08:00
										 |  |  |  | 	); | 
					
						
							| 
									
										
										
										
											2017-10-26 17:17:30 +08:00
										 |  |  |  | }; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | } |