Magic_Game/core/Action/Sequence.cpp

149 lines
2.2 KiB
C++
Raw Normal View History

#include "..\e2daction.h"
e2d::Sequence::Sequence()
: _currIndex(0)
{
}
#ifdef HIGHER_THAN_VS2012
e2d::Sequence::Sequence(const std::initializer_list<Action*>& vActions)
: _currIndex(0)
{
this->add(vActions);
}
#else
e2d::Sequence::Sequence(int number, Action * action1, ...) :
_currIndex(0)
{
Action ** ppAction = &action1;
while (number > 0)
{
WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!");
this->add(*ppAction);
ppAction++;
number--;
}
}
#endif
e2d::Sequence::~Sequence()
{
}
void e2d::Sequence::_init()
{
Action::_init();
// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (_target)
{
for (auto action : _actions)
{
action->_target = _target;
}
}
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_actions[0]->_init();
}
void e2d::Sequence::onDestroy()
{
Action::onDestroy();
for (auto action : _actions)
{
SafeRelease(&action);
}
}
void e2d::Sequence::_update()
{
Action::_update();
auto &action = _actions[_currIndex];
action->_update();
if (action->_isDone())
{
_currIndex++;
if (_currIndex == _actions.size())
{
this->stop();
}
else
{
_actions[_currIndex]->_init();
}
}
}
void e2d::Sequence::reset()
{
Action::reset();
for (auto action : _actions)
{
action->reset();
}
_currIndex = 0;
}
void e2d::Sequence::_resetTime()
{
for (auto action : _actions)
{
action->_resetTime();
}
}
void e2d::Sequence::add(Action * action)
{
if (action)
{
_actions.push_back(action);
action->retain();
}
}
#ifdef HIGHER_THAN_VS2012
void e2d::Sequence::add(const std::initializer_list<Action*>& vActions)
{
for (const auto &action : vActions)
{
this->add(action);
}
}
#else
void e2d::Sequence::add(int number, Action * action, ...)
{
Action ** ppAction = &action;
while (number > 0)
{
WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!");
this->add(*ppAction);
ppAction++;
number--;
}
}
#endif
e2d::Sequence * e2d::Sequence::clone() const
{
auto a = new Sequence();
for (auto action : _actions)
{
a->add(action->clone());
}
return a;
}
e2d::Sequence * e2d::Sequence::reverse() const
{
auto a = new Sequence();
for (auto action : _actions)
{
a->add(action->reverse());
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
a->_actions.reserve(_actions.size());
return a;
}