147 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			147 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\e2daction.h"
 | |||
|  | 
 | |||
|  | e2d::Spawn::Spawn() | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | #ifdef HIGHER_THAN_VS2012
 | |||
|  | e2d::Spawn::Spawn(const std::initializer_list<Action*>& vActions) | |||
|  | { | |||
|  | 	this->add(vActions); | |||
|  | } | |||
|  | #else
 | |||
|  | e2d::Spawn::Spawn(int number, Action * action1, ...) : | |||
|  | 	_currIndex(0) | |||
|  | { | |||
|  | 	Action ** ppAction = &action1; | |||
|  | 
 | |||
|  | 	while (number > 0) | |||
|  | 	{ | |||
|  | 		WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!"); | |||
|  | 		this->add(*ppAction); | |||
|  | 		ppAction++; | |||
|  | 		number--; | |||
|  | 	} | |||
|  | } | |||
|  | #endif
 | |||
|  | 
 | |||
|  | e2d::Spawn::~Spawn() | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::_init() | |||
|  | { | |||
|  | 	Action::_init(); | |||
|  | 
 | |||
|  | 	if (_target) | |||
|  | 	{ | |||
|  | 		for (auto action : _actions) | |||
|  | 		{ | |||
|  | 			action->_target = _target; | |||
|  | 			action->_init(); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::onDestroy() | |||
|  | { | |||
|  | 	Action::onDestroy(); | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		SafeRelease(&action); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::_update() | |||
|  | { | |||
|  | 	Action::_update(); | |||
|  | 
 | |||
|  | 	size_t doneNum = 0; | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		if (action->_isDone()) | |||
|  | 		{ | |||
|  | 			doneNum++; | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			action->_update(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	if (doneNum == _actions.size()) | |||
|  | 	{ | |||
|  | 		this->stop(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::reset() | |||
|  | { | |||
|  | 	Action::reset(); | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		action->reset(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::_resetTime() | |||
|  | { | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		action->_resetTime(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::Spawn::add(Action * action) | |||
|  | { | |||
|  | 	if (action) | |||
|  | 	{ | |||
|  | 		_actions.push_back(action); | |||
|  | 		action->retain(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | #ifdef HIGHER_THAN_VS2012
 | |||
|  | void e2d::Spawn::add(const std::initializer_list<Action*>& vActions) | |||
|  | { | |||
|  | 	for (const auto &action : vActions) | |||
|  | 	{ | |||
|  | 		this->add(action); | |||
|  | 	} | |||
|  | } | |||
|  | #else
 | |||
|  | void e2d::Spawn::add(int number, Action * action, ...) | |||
|  | { | |||
|  | 	Action ** ppAction = &action; | |||
|  | 
 | |||
|  | 	while (number > 0) | |||
|  | 	{ | |||
|  | 		WARN_IF((*ppAction) == nullptr, "Spawn NULL pointer exception!"); | |||
|  | 		this->add(*ppAction); | |||
|  | 		ppAction++; | |||
|  | 		number--; | |||
|  | 	} | |||
|  | } | |||
|  | #endif
 | |||
|  | 
 | |||
|  | e2d::Spawn * e2d::Spawn::clone() const | |||
|  | { | |||
|  | 	auto a = new Spawn(); | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		a->add(action->clone()); | |||
|  | 	} | |||
|  | 	return a; | |||
|  | } | |||
|  | 
 | |||
|  | e2d::Spawn * e2d::Spawn::reverse() const | |||
|  | { | |||
|  | 	auto a = new Spawn(); | |||
|  | 	for (auto action : _actions) | |||
|  | 	{ | |||
|  | 		a->add(action->reverse()); | |||
|  | 	} | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	a->_actions.reserve(_actions.size()); | |||
|  | 	return a; | |||
|  | } |