Magic_Game/core/base/Frames.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "time.h"
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namespace easy2d
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{
// ֡<><D6A1><EFBFBD><EFBFBD>
class Frames
: public Object
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{
public:
Frames();
explicit Frames(
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Array<SpImage> const& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
);
explicit Frames(
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Duration const& interval /* ֡<><D6A1><EFBFBD><EFBFBD> */
);
explicit Frames(
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Duration const& interval, /* ֡<><D6A1><EFBFBD><EFBFBD> */
Array<SpImage> const& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
);
virtual ~Frames();
// <20><><EFBFBD>ӹؼ<D3B9>֡
void Add(
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SpImage const& frame
);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
void Add(
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Array<SpImage> const& frames
);
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// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD>
Duration const& GetInterval() const;
// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
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Array<SpImage> const& GetFrames() const;
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// <20><><EFBFBD><EFBFBD>ÿһ֡<D2BB><D6A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetInterval(
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Duration const& interval
);
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// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SpFrames Clone() const;
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// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
SpFrames Reverse() const;
protected:
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Duration interval_;
Array<SpImage> frames_;
};
}