Magic_Game/core/base/Task.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Task.h"
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namespace easy2d
{
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Task::Task(Callback const& func, String const& name)
: Task(func, Duration{}, -1, name)
{
}
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Task::Task(Callback const& func, Duration const& delay, int times, String const& name)
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: running_(true)
, run_times_(0)
, total_times_(times)
, delay_(delay)
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, callback_(func)
, name_(name)
, delta_()
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{
}
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void Task::Start()
{
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running_ = true;
}
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void Task::Stop()
{
running_ = false;
}
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void Task::Update(Duration const& dt, bool& remove_after_update)
{
if (!running_)
return;
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if (total_times_ == 0)
{
remove_after_update = true;
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return;
}
if (!delay_.IsZero())
{
delta_ += dt;
if (delta_ < delay_)
return;
}
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++run_times_;
if (callback_)
{
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callback_();
}
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if (run_times_ == total_times_)
{
remove_after_update = true;
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return;
}
}
void Task::Reset()
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{
delta_ = Duration{};
run_times_ = 0;
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}
bool Task::IsRunning() const
{
return running_;
}
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String const& Task::GetName() const
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{
return name_;
}
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}