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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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										 |  |  | #pragma once
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							|  |  |  | #include "scalar.hpp"
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										 |  |  | #include <d2d1.h>
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	namespace math | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		class Vector2 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		public: | 
					
						
							|  |  |  | 			float x; | 
					
						
							|  |  |  | 			float y; | 
					
						
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										 |  |  | 		public: | 
					
						
							|  |  |  | 			Vector2() : x(0.f), y(0.f) {} | 
					
						
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										 |  |  | 			Vector2(float x, float y) : x(x), y(y) {} | 
					
						
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										 |  |  | 			Vector2(const Vector2& other) : x(other.x), y(other.y) {} | 
					
						
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										 |  |  | 			inline float Length() const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return math::Sqrt(x * x + y * y); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			inline const Vector2 operator + (const Vector2 & other) const | 
					
						
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										 |  |  | 			{ | 
					
						
							|  |  |  | 				return Vector2(x + other.x, y + other.y); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			inline const Vector2 operator - (const Vector2 & other) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x - other.x, y - other.y); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			inline const Vector2 operator * (float val) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x * val, y * val); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			inline const Vector2 operator / (float val) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x / val, y / val); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			inline const Vector2 operator - () const | 
					
						
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										 |  |  | 			{ | 
					
						
							|  |  |  | 				return Vector2(-x, -y); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			inline bool operator== (const Vector2& other) const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return (x == other.x) && (y == other.y); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			inline operator D2D1_POINT_2F const& () const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return reinterpret_cast<D2D1_POINT_2F const&>(*this); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			inline operator D2D1_POINT_2F& () | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return reinterpret_cast<D2D1_POINT_2F&>(*this); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 		}; | 
					
						
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							|  |  |  | 		using Point = Vector2; | 
					
						
							|  |  |  | 		using Size = Vector2; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } |