60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\e2dcommon.h"
 | ||
|  | 
 | ||
|  | e2d::Rect::Rect(void) | ||
|  | { | ||
|  | 	setRect(0.0, 0.0, 0.0, 0.0); | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Rect::Rect(double x, double y, double width, double height) | ||
|  | { | ||
|  | 	setRect(x, y, width, height); | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Rect::Rect(const Point& pos, const Size& size) | ||
|  | { | ||
|  | 	setRect(pos.x, pos.y, size.width, size.height); | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Rect::Rect(const Rect& other) | ||
|  | { | ||
|  | 	setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); | ||
|  | } | ||
|  | 
 | ||
|  | e2d::Rect& e2d::Rect::operator= (const Rect& other) | ||
|  | { | ||
|  | 	setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); | ||
|  | 	return *this; | ||
|  | } | ||
|  | 
 | ||
|  | bool e2d::Rect::operator==(const Rect & rect) const | ||
|  | { | ||
|  | 	return (origin == rect.origin) && (size == rect.size); | ||
|  | } | ||
|  | 
 | ||
|  | void e2d::Rect::setRect(double x, double y, double width, double height) | ||
|  | { | ||
|  | 	origin.x = x; | ||
|  | 	origin.y = y; | ||
|  | 
 | ||
|  | 	size.width = width; | ||
|  | 	size.height = height; | ||
|  | } | ||
|  | 
 | ||
|  | bool e2d::Rect::containsPoint(const Point& point) const | ||
|  | { | ||
|  | 	if (point.x >= origin.x && point.x <= (origin.y + size.height) | ||
|  | 		&& point.y >= origin.y && point.y <= (origin.y + size.height)) | ||
|  | 	{ | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | bool e2d::Rect::intersects(const Rect& rect) const | ||
|  | { | ||
|  | 	return !((origin.x + size.width)			< rect.origin.x || | ||
|  | 			(rect.origin.x + rect.size.width)	<      origin.x || | ||
|  | 			(origin.y + size.height)			< rect.origin.y || | ||
|  | 			(rect.origin.y + rect.size.height)	<      origin.y); | ||
|  | } |