Magic_Game/samples/Samples/Demo2.h

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2019-02-03 21:45:56 +08:00
// Copyright (C) 2019 Nomango
#pragma once
#include "common.h"
// <20><>ɫ
KGE_DECLARE_SMART_PTR(Hero);
class Hero
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: public GifSprite
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{
public:
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Hero(GifImagePtr image)
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{
// <20><><EFBFBD><EFBFBD>ͼƬ
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Load(image);
// <20><><EFBFBD><EFBFBD> GIF <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
SetLoopCount(-1);
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}
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// ÿ֡<C3BF><D6A1>Ⱦǰִ<C7B0><D6B4> OnUpdate
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void OnUpdate(Duration dt) override
{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>
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auto input = Input::Instance();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>
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if (input->IsDown(KeyCode::Left))
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{
this->Move(-2, 0);
}
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else if (input->IsDown(KeyCode::Right))
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{
this->Move(2, 0);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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if (input->IsDown(KeyCode::Up))
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{
this->Move(0, -2);
}
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else if (input->IsDown(KeyCode::Down))
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{
this->Move(0, 2);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳ʱ<CBB3><CAB1><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>ɫ
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if (input->IsDown(MouseButton::Left))
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{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ת<EFBFBD>Ƕ<EFBFBD>
float rotation = this->GetRotation();
// <20><><EFBFBD>ýǶ<C3BD>ֵ+2
this->SetRotation(rotation + 2);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><D8BB><EFBFBD>ʾ<EFBFBD><CABE>ɫ
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if (input->WasPressed(MouseButton::Right))
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{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ʾ״̬
bool visible = this->IsVisible();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0B7B4><EFBFBD><EFBFBD>ʾ״̬
this->SetVisible(!visible);
}
}
};
class Demo2
: public Scene
{
public:
static ScenePtr Create()
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{
return new Demo2;
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}
Demo2()
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
HeroPtr hero = new Hero(g_Loader.GetGifImage(L"Kusanagi"));
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// <20><><EFBFBD><EFBFBD>Ļ<EFBFBD>Ͼ<EFBFBD><CFBE><EFBFBD><EFBFBD><EFBFBD>ʾ
hero->SetAnchor(0.5f, 0.5f);
hero->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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// <20><><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TextPtr text = new Text(L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD>ƶ<EFBFBD>\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>СΪ<D0A1><CEAA><EFBFBD>ֲ<EFBFBD><D6B2>ִ<EFBFBD>С
text->SetSize(text->GetLayoutSize());
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
text->SetAnchor(0.5f, 0.5f);
text->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT - 50);
text->SetAlignment(TextAlign::Center);
// <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>
this->AddChild(hero);
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this->AddChild(text);
}
};