Magic_Game/Demo/main.cpp

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#include "..\Easy2D\easy2d.h"
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int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
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{
EApp app;
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if (app.init(L"Easy2D Demo", 640, 480))
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{
auto scene = new EScene();
auto text = new EText(L"<EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD>", EColor::WHITE, L"Microsoft Yahei");
text->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2);
//text->setWordWrapping(true);
//text->setWordWrappingWidth(130);
text->setRotation(40);
text->getFont()->setItalic(true);
text->setAnchor(0.5f, 0.5f);
text->setColor(EColor::WHITE);
scene->add(text);
text->runAction(new EActionLoop(new EActionTwo(new EActionFadeOut(1), new EActionFadeIn(1))));
app.enterScene(scene);
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app.run();
}
return 0;
}