Magic_Game/Easy2D/Tool/EActionManager.cpp

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#include "..\etools.h"
#include "..\eactions.h"
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static e2d::EVector<e2d::EAction*> s_vActions;
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void e2d::EActionManager::bindAction(EAction * action, ENode * pTargetNode)
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{
ASSERT(
(!action->m_pTarget),
"The action is already running, it cannot running again!"
);
WARN_IF(action == nullptr, "EAction NULL pointer exception!");
WARN_IF(pTargetNode == nullptr, "EAction's target is NULL!");
if (action && pTargetNode)
{
action->start();
action->retain();
action->m_pTarget = pTargetNode;
s_vActions.push_back(action);
}
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}
void e2d::EActionManager::startAllActionsBindedWith(EScene * pParentScene)
{
if (pParentScene)
{
for (const auto &child : pParentScene->getChildren())
{
EActionManager::startAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::stopAllActionsBindedWith(EScene * pParentScene)
{
if (pParentScene)
{
for (const auto &child : pParentScene->getChildren())
{
EActionManager::stopAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::clearAllActionsBindedWith(EScene * pParentScene)
{
if (pParentScene)
{
for (const auto & child : pParentScene->getChildren())
{
ETimerManager::clearAllTimersBindedWith(child);
}
}
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}
void e2d::EActionManager::startAllActionsBindedWith(ENode * pTargetNode)
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{
if (pTargetNode)
{
for (const auto &action : s_vActions)
{
if (action->getTarget() == pTargetNode)
{
action->start();
}
}
for (const auto &child : pTargetNode->getChildren())
{
EActionManager::startAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::stopAllActionsBindedWith(ENode * pTargetNode)
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{
if (pTargetNode)
{
for (const auto &action : s_vActions)
{
if (action->getTarget() == pTargetNode)
{
action->stop();
}
}
for (const auto &child : pTargetNode->getChildren())
{
EActionManager::stopAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::clearAllActionsBindedWith(ENode * pTargetNode)
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{
if (pTargetNode)
{
for (size_t i = 0; i < s_vActions.size();)
{
auto a = s_vActions[i];
if (a->getTarget() == pTargetNode)
{
a->autoRelease();
a->release();
s_vActions.erase(s_vActions.begin() + i);
}
else
{
i++;
}
}
for (auto child : pTargetNode->getChildren())
{
ETimerManager::clearAllTimersBindedWith(child);
}
}
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}
void e2d::EActionManager::startAllActions()
{
EActionManager::startAllActionsBindedWith(EApp::getCurrentScene());
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}
void e2d::EActionManager::stopAllActions()
{
EActionManager::stopAllActionsBindedWith(EApp::getCurrentScene());
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}
void e2d::EActionManager::clearAllActions()
{
EActionManager::clearAllActionsBindedWith(EApp::getCurrentScene());
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}
void e2d::EActionManager::_waitAllActionsBindedWith(EScene * pParentScene)
{
if (pParentScene)
{
for (const auto &child : pParentScene->getChildren())
{
EActionManager::_waitAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::_notifyAllActionsBindedWith(EScene * pParentScene)
{
if (pParentScene)
{
for (const auto &child : pParentScene->getChildren())
{
EActionManager::_notifyAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::_waitAllActionsBindedWith(ENode * pTargetNode)
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{
if (pTargetNode)
{
for (const auto &action : s_vActions)
{
if (action->getTarget() == pTargetNode)
{
action->_wait();
}
}
for (const auto &child : pTargetNode->getChildren())
{
EActionManager::_waitAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::_notifyAllActionsBindedWith(ENode * pTargetNode)
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{
if (pTargetNode)
{
for (const auto &action : s_vActions)
{
if (action->getTarget() == pTargetNode)
{
action->_notify();
}
}
for (const auto &child : pTargetNode->getChildren())
{
EActionManager::_notifyAllActionsBindedWith(child);
}
}
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}
void e2d::EActionManager::ActionProc()
{
if (s_vActions.empty())
return;
EAction * action;
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
for (size_t i = 0; i < s_vActions.size(); i++)
{
action = s_vActions[i];
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
if (action->isRunning())
{
if (action->_isEnding())
{
// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
action->autoRelease();
action->release();
s_vActions.erase(s_vActions.begin() + i);
}
else
{
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (!action->m_bInit)
{
action->_init();
}
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
action->_callOn();
}
}
}
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}