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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
# pragma once
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# include "../math/vector.hpp"
# include "Size.h"
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# include <d2d1.h>
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namespace easy2d
{
// <20> <> <EFBFBD> <EFBFBD>
//
// Usage:
// <20> <> ʾ һ <CABE> <D2BB> <EFBFBD> <EFBFBD> ά<EFBFBD> <CEAC> <EFBFBD> <EFBFBD> : Rect rect = Rect(10, 20, 30, 40); // <20> <> <EFBFBD> Ͻ<EFBFBD> <CFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ (10, 20), <20> <> Ϊ 30, <20> <> Ϊ 40
// <20> <> <EFBFBD> ο <EFBFBD> <CEBF> <EFBFBD> ͨ<EFBFBD> <CDA8> Point + Size <20> <> <EFBFBD> <EFBFBD> , Point <20> <> ʾ <EFBFBD> <CABE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ͻ<EFBFBD> <CFBD> <EFBFBD> <EFBFBD> <EFBFBD> , Size <20> <> ʾ <EFBFBD> <CABE> <EFBFBD> ο <EFBFBD> <CEBF> <EFBFBD>
// <20> ж<EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> <EFBFBD> <EFBFBD> Ƿ<EFBFBD> <C7B7> ھ <EFBFBD> <DABE> <EFBFBD> <EFBFBD> <EFBFBD> : bool contains = rect.ContainsPoint(p);
// <20> ж<EFBFBD> <D0B6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ƿ<EFBFBD> <C7B7> ཻ: bool intersects = rect1.Intersects(rect2);
//
class Rect
{
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using Point = math : : Vector2 ;
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public :
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Point origin ; // <20> <> <EFBFBD> Ͻ<EFBFBD> <CFBD> <EFBFBD> <EFBFBD> <EFBFBD>
Size size ; // <20> <> <EFBFBD> Ⱥ߶<CDB8>
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public :
Rect ( ) { }
Rect (
float x ,
float y ,
float width ,
float height
)
: origin ( x , y )
, size ( width , height )
{ }
Rect (
const Point & pos ,
const Size & size
)
: origin ( pos . x , pos . y )
, size ( size . width , size . height )
{ }
Rect (
const Rect & other
)
: origin ( other . origin . x , other . origin . y )
, size ( other . size . width , other . size . height )
{ }
Rect & operator = ( const Rect & other )
{
origin = other . origin ;
size = other . size ;
return * this ;
}
inline bool operator = = ( const Rect & rect ) const
{
return ( origin = = rect . origin ) & & ( size = = rect . size ) ;
}
// <20> жϵ<D0B6> <CFB5> Ƿ<EFBFBD> <C7B7> ھ <EFBFBD> <DABE> <EFBFBD> <EFBFBD> <EFBFBD>
inline bool ContainsPoint (
const Point & point
) const
{
return point . x > = origin . x & & point . x < = ( origin . y + size . height ) & &
point . y > = origin . y & & point . y < = ( origin . y + size . height ) ;
}
// <20> ж<EFBFBD> <D0B6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ƿ<EFBFBD> <C7B7> ཻ
inline bool Intersects (
const Rect & rect
) const
{
return ! ( ( origin . x + size . width ) < rect . origin . x | |
( rect . origin . x + rect . size . width ) < origin . x | |
( origin . y + size . height ) < rect . origin . y | |
( rect . origin . y + rect . size . height ) < origin . y ) ;
}
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inline operator D2D1_RECT_F ( ) const
{
return D2D1_RECT_F { origin . x , origin . y , origin . x + size . width , origin . y + size . height } ;
}
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} ;
}