Magic_Game/src/kiwano/render/TextureCache.h

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// Copyright (c) 2016-2019 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/render/GifImage.h>
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#include <kiwano/render/Texture.h>
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namespace kiwano
{
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/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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class KGE_API TextureCache final : public Singleton<TextureCache>
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{
friend Singleton<TextureCache>;
public:
/// \~chinese
/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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TexturePtr AddOrGetTexture(const String& file_path);
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/// \~chinese
/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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TexturePtr AddOrGetTexture(const Resource& res);
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/// \~chinese
/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>ȡGIFͼ<46><CDBC>
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GifImagePtr AddOrGetGifImage(const String& file_path);
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/// \~chinese
/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>ȡGIFͼ<46><CDBC>
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GifImagePtr AddOrGetGifImage(const Resource& res);
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/// \~chinese
/// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void RemoveTexture(const String& file_path);
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/// \~chinese
/// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void RemoveTexture(const Resource& res);
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/// \~chinese
/// @brief <20>Ƴ<EFBFBD>GIFͼ<46>񻺴<EFBFBD>
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void RemoveGifImage(const String& file_path);
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/// \~chinese
/// @brief <20>Ƴ<EFBFBD>GIFͼ<46>񻺴<EFBFBD>
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void RemoveGifImage(const Resource& res);
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/// \~chinese
/// @brief <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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void Clear();
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virtual ~TextureCache();
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private:
TextureCache();
private:
using TextureMap = UnorderedMap<size_t, TexturePtr>;
TextureMap texture_cache_;
using GifImageMap = UnorderedMap<size_t, GifImagePtr>;
GifImageMap gif_texture_cache_;
};
/** @} */
} // namespace kiwano