Magic_Game/Easy2D/Transition/ETransitionScale.cpp

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2017-10-21 19:09:31 +08:00
#include "..\etransitions.h"
#include "..\eactions.h"
#include "..\emanagers.h"
2017-10-21 19:09:31 +08:00
e2d::ETransitionScale::ETransitionScale(float scaleOutDuration, float scaleInDuration)
: m_fScaleOutDuration(scaleOutDuration)
, m_fScaleInDuration(scaleInDuration)
{
}
void e2d::ETransitionScale::_setTarget(EScene * prev, EScene * next, bool & transitional)
{
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
next->getRoot()->setScale(0);
// <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ
auto action1 = new EActionScaleTo(m_fScaleOutDuration, 0);
if (prev)
{
action1->setTarget(prev->getRoot());
}
// <20>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto action2 = new EActionScaleTo(m_fScaleInDuration, 1);
action2->setTarget(next->getRoot());
// <20><>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto action3 = new EActionCallback([&, prev, next] {
transitional = false;
// <20><>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD>״̬
if (prev)
{
prev->getRoot()->setScale(1);
}
next->getRoot()->setScale(1);
});
// <20><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EActionManager::addAction(new EActionSequence(3, action1, action2, action3));
}