Magic_Game/easy2d/base/Object.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Object.h"
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namespace easy2d
{
namespace
{
bool tracing_leaks = true;
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Array<Object*> tracing_objects;
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}
Object::Object()
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: tracing_leak_(false)
, user_data_(nullptr)
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, name_(nullptr)
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{
#ifdef E2D_DEBUG
Object::__AddObjectToTracingList(this);
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#endif
}
Object::~Object()
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{
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if (name_)
delete name_;
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#ifdef E2D_DEBUG
Object::__RemoveObjectFromTracingList(this);
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#endif
}
void * Object::GetUserData() const
{
return user_data_;
}
void Object::SetUserData(void * data)
{
user_data_ = data;
}
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void Object::SetName(String const & name)
{
if (IsName(name))
return;
if (name.empty())
{
if (name_)
name_->clear();
return;
}
if (!name_)
{
name_ = new (std::nothrow) String(name);
return;
}
*name_ = name;
}
void Object::StartTracingLeaks()
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{
tracing_leaks = true;
}
void Object::StopTracingLeaks()
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{
tracing_leaks = false;
}
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Array<Object*> const& easy2d::Object::__GetTracingObjects()
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{
return tracing_objects;
}
void Object::__AddObjectToTracingList(Object * obj)
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{
#ifdef E2D_DEBUG
if (tracing_leaks && !obj->tracing_leak_)
{
obj->tracing_leak_ = true;
tracing_objects.push_back(obj);
}
#endif
}
void Object::__RemoveObjectFromTracingList(Object * obj)
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{
#ifdef E2D_DEBUG
if (tracing_leaks && obj->tracing_leak_)
{
obj->tracing_leak_ = false;
auto iter = std::find(tracing_objects.begin(), tracing_objects.end(), obj);
if (iter != tracing_objects.end())
{
tracing_objects.erase(iter);
}
}
#endif
}
}