Magic_Game/Easy2D/Node/ETexture.cpp

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#include "..\enodes.h"
#include "..\Win\winbase.h"
#include <map>
struct ResKey
{
ResKey() { resNameHash = 0; resTypeHash = 0; }
bool operator < (ResKey const& key) const
{
if (resNameHash > key.resNameHash)
return true;
else if (resNameHash == key.resNameHash)
return resTypeHash > key.resTypeHash;
else
return false;
}
size_t resNameHash;
size_t resTypeHash;
};
static std::map<size_t, ID2D1Bitmap*> s_mBitmapsFromFile;
static std::map<ResKey, ID2D1Bitmap*> s_mBitmapsFromResource;
e2d::ETexture::ETexture()
: m_pBitmap(nullptr)
{
}
e2d::ETexture::ETexture(const EString & fileName)
{
this->loadFromFile(fileName);
}
e2d::ETexture::ETexture(const EString & resourceName, const EString & resourceType)
{
this->loadFromResource(resourceName, resourceType);
}
e2d::ETexture::~ETexture()
{
}
void e2d::ETexture::loadFromFile(const EString & fileName)
{
WARN_IF(fileName.empty(), "ETexture cannot load bitmap from NULL file name.");
if (fileName.empty())
return;
if (!e2d::ETexture::preload(fileName))
{
WARN_IF(true, "Load ETexture from file failed!");
return;
}
std::hash<e2d::EString> h;
size_t hash = h(fileName);
m_pBitmap = s_mBitmapsFromFile.at(hash);
}
void e2d::ETexture::loadFromResource(const EString & resourceName, const EString & resourceType)
{
WARN_IF(resourceName.empty() || resourceType.empty(), "ETexture cannot load bitmap from NULL resource.");
if (resourceName.empty() || resourceType.empty())
return;
if (!e2d::ETexture::preload(resourceName, resourceType))
{
WARN_IF(true, "Load ETexture from resource failed!");
return;
}
ResKey key;
std::hash<e2d::EString> h;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
m_pBitmap = s_mBitmapsFromResource.at(key);
}
float e2d::ETexture::getSourceWidth() const
{
if (m_pBitmap)
{
return m_pBitmap->GetSize().width;
}
else
{
return 0;
}
}
float e2d::ETexture::getSourceHeight() const
{
if (m_pBitmap)
{
return m_pBitmap->GetSize().height;
}
else
{
return 0;
}
}
e2d::ESize e2d::ETexture::getSourceSize() const
{
if (m_pBitmap)
{
return ESize(getSourceWidth(), getSourceHeight());
}
else
{
return ESize();
}
}
bool e2d::ETexture::preload(const EString & fileName)
{
std::hash<e2d::EString> h;
size_t hash = h(fileName);
if (s_mBitmapsFromFile.find(hash) != s_mBitmapsFromFile.end())
{
return true;
}
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = GetImagingFactory()->CreateDecoderFromFilename(
fileName.c_str(),
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD>
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bbpPBGRA
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
// <20><> WIC λͼ<CEBB><CDBC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D λͼ
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬָ<C6AC><D6B8><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC> Hash <20><>
std::hash<e2d::EString> h;
size_t hash = h(fileName);
s_mBitmapsFromFile.insert(
std::map<size_t, ID2D1Bitmap*>::value_type(
hash,
pBitmap)
);
}
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
return SUCCEEDED(hr);
}
bool e2d::ETexture::preload(const EString & resourceName, const EString & resourceType)
{
std::hash<e2d::EString> h;
ResKey key;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
if (s_mBitmapsFromResource.find(key) != s_mBitmapsFromResource.end())
{
return true;
}
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
IWICBitmapScaler *pScaler = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
HRSRC imageResHandle = nullptr;
HGLOBAL imageResDataHandle = nullptr;
void *pImageFile = nullptr;
DWORD imageFileSize = 0;
// <20><>λ<EFBFBD><CEBB>Դ
imageResHandle = ::FindResourceW(HINST_THISCOMPONENT, resourceName.c_str(), resourceType.c_str());
hr = imageResHandle ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
imageResDataHandle = ::LoadResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageResDataHandle ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><>ȡ<EFBFBD>ļ<EFBFBD>ָ<EFBFBD><EFBFBD><EBA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
pImageFile = ::LockResource(imageResDataHandle);
hr = pImageFile ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageFileSize ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD> WIC <20><>
hr = GetImagingFactory()->CreateStream(&pStream);
}
if (SUCCEEDED(hr))
{
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
hr = pStream->InitializeFromMemory(
reinterpret_cast<BYTE*>(pImageFile),
imageFileSize
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>
hr = GetImagingFactory()->CreateDecoderFromStream(
pStream,
NULL,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD>
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// ͼƬ<CDBC><C6AC>ʽת<CABD><D7AA><EFBFBD><EFBFBD> 32bppPBGRA
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
// <20><> WIC λͼ<CEBB><CDBC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D λͼ
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
if (SUCCEEDED(hr))
{
std::hash<e2d::EString> h;
ResKey key;
key.resNameHash = h(resourceName);
key.resTypeHash = h(resourceType);
s_mBitmapsFromResource.insert(
std::map<ResKey, ID2D1Bitmap*>::value_type(
key,
pBitmap)
);
}
// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
SafeReleaseInterface(&pScaler);
return SUCCEEDED(hr);
}
void e2d::ETexture::clearCache()
{
for (auto child : s_mBitmapsFromFile)
{
SafeReleaseInterface(&child.second);
}
for (auto child : s_mBitmapsFromResource)
{
SafeReleaseInterface(&child.second);
}
s_mBitmapsFromFile.clear();
s_mBitmapsFromResource.clear();
}
ID2D1Bitmap * e2d::ETexture::_getBitmap()
{
return m_pBitmap;
}