Magic_Game/core/actions/Animate.cpp

136 lines
2.8 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
2018-05-10 00:58:43 +08:00
#include "..\e2daction.h"
2018-09-06 23:26:32 +08:00
#include "..\e2dobject.h"
2018-05-10 00:58:43 +08:00
2018-10-16 14:13:15 +08:00
easy2d::Animate::Animate()
2018-09-04 22:42:34 +08:00
: frame_index_(0)
, animation_(nullptr)
2018-05-10 00:58:43 +08:00
{
}
2018-10-16 14:13:15 +08:00
easy2d::Animate::Animate(Animation * animation)
2018-09-04 22:42:34 +08:00
: frame_index_(0)
, animation_(nullptr)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
this->SetAnimation(animation);
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animate::~Animate()
2018-05-10 00:58:43 +08:00
{
2018-09-07 00:28:54 +08:00
SafeRelease(animation_);
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animation * easy2d::Animate::GetAnimation() const
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
return animation_;
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Animate::SetAnimation(Animation * animation)
2018-05-10 00:58:43 +08:00
{
2018-09-07 00:28:54 +08:00
if (animation && animation != animation_)
2018-05-10 00:58:43 +08:00
{
2018-09-07 00:28:54 +08:00
if (animation_)
{
animation_->Release();
}
2018-09-04 22:42:34 +08:00
animation_ = animation;
animation_->Retain();
2018-09-07 00:28:54 +08:00
frame_index_ = 0;
2018-05-10 00:58:43 +08:00
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Animate::Init()
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
Action::Init();
2018-05-10 00:58:43 +08:00
2018-09-04 22:42:34 +08:00
auto target = dynamic_cast<Sprite*>(target_);
if (target && animation_)
2018-05-10 00:58:43 +08:00
{
2018-10-06 10:25:29 +08:00
target->Load(animation_->GetFrames()[frame_index_]);
2018-09-04 22:42:34 +08:00
++frame_index_;
2018-05-10 00:58:43 +08:00
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Animate::Update()
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
Action::Update();
2018-05-10 00:58:43 +08:00
2018-09-04 22:42:34 +08:00
if (!animation_)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
this->Stop();
2018-05-10 00:58:43 +08:00
return;
}
2018-09-04 22:42:34 +08:00
while ((Time::Now() - started_).Seconds() >= animation_->GetInterval())
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
auto& frames = animation_->GetFrames();
auto target = dynamic_cast<Sprite*>(target_);
2018-05-10 00:58:43 +08:00
if (target)
{
2018-10-06 10:25:29 +08:00
target->Load(frames[frame_index_]);
2018-05-10 00:58:43 +08:00
}
2018-09-04 22:42:34 +08:00
started_ += Duration(animation_->GetInterval());
++frame_index_;
2018-05-14 00:36:01 +08:00
2018-09-04 22:42:34 +08:00
if (frame_index_ == frames.size())
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
this->Stop();
2018-05-10 00:58:43 +08:00
break;
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Animate::ResetTime()
{
2018-09-04 22:42:34 +08:00
Action::ResetTime();
}
2018-10-16 14:13:15 +08:00
void easy2d::Animate::Reset()
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
Action::Reset();
frame_index_ = 0;
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animate * easy2d::Animate::Clone() const
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
if (animation_)
2018-05-10 14:03:54 +08:00
{
2018-09-07 00:28:54 +08:00
return new Animate(animation_);
2018-05-10 14:03:54 +08:00
}
2018-05-14 00:36:01 +08:00
return nullptr;
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animate * easy2d::Animate::Reverse() const
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
if (animation_)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
auto animation = animation_->Reverse();
2018-05-15 23:59:58 +08:00
if (animation)
{
2018-09-07 00:28:54 +08:00
return new Animate(animation);
2018-05-15 23:59:58 +08:00
}
2018-05-10 14:03:54 +08:00
}
2018-05-15 23:59:58 +08:00
return nullptr;
2018-05-10 00:58:43 +08:00
}