Magic_Game/core/actions/Animation.cpp

121 lines
2.7 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
2018-05-19 01:10:37 +08:00
#include "..\e2daction.h"
2018-05-10 00:58:43 +08:00
2018-10-16 14:13:15 +08:00
easy2d::Animation::Animation()
2018-09-04 22:42:34 +08:00
: interval_(1)
2018-05-10 00:58:43 +08:00
{
}
2018-10-16 14:13:15 +08:00
easy2d::Animation::Animation(const Images& frames)
2018-09-04 22:42:34 +08:00
: interval_(1)
2018-05-17 12:22:52 +08:00
{
2018-09-04 22:42:34 +08:00
this->Add(frames);
2018-05-17 12:22:52 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animation::Animation(float interval)
2018-09-04 22:42:34 +08:00
: interval_(interval)
2018-05-10 00:58:43 +08:00
{
}
2018-10-16 14:13:15 +08:00
easy2d::Animation::Animation(float interval, const Images& frames)
2018-09-04 22:42:34 +08:00
: interval_(interval)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
this->Add(frames);
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animation::~Animation()
2018-05-10 00:58:43 +08:00
{
2018-09-07 00:28:54 +08:00
for (auto frame : frames_)
2018-07-07 01:43:41 +08:00
{
2018-09-07 00:28:54 +08:00
SafeRelease(frame);
2018-07-07 01:43:41 +08:00
}
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Animation::SetInterval(float interval)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
interval_ = std::max(interval, 0.f);
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
void easy2d::Animation::Add(Image * frame)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
WARN_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
2018-05-10 00:58:43 +08:00
if (frame)
{
2018-09-04 22:42:34 +08:00
frames_.push_back(frame);
frame->Retain();
2018-05-10 00:58:43 +08:00
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Animation::Add(const Images& frames)
2018-05-10 00:58:43 +08:00
{
for (const auto &image : frames)
{
2018-09-04 22:42:34 +08:00
this->Add(image);
2018-05-10 00:58:43 +08:00
}
}
2018-10-16 14:13:15 +08:00
float easy2d::Animation::GetInterval() const
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
return interval_;
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
const easy2d::Animation::Images& easy2d::Animation::GetFrames() const
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
return frames_;
2018-05-10 00:58:43 +08:00
}
2018-10-16 14:13:15 +08:00
easy2d::Animation * easy2d::Animation::Clone() const
2018-05-10 00:58:43 +08:00
{
2018-09-07 00:28:54 +08:00
auto animation = new Animation(interval_);
2018-05-24 12:24:39 +08:00
if (animation)
2018-05-10 00:58:43 +08:00
{
2018-09-04 22:42:34 +08:00
for (const auto& frame : frames_)
2018-05-24 12:24:39 +08:00
{
2018-09-04 22:42:34 +08:00
animation->Add(frame);
2018-05-24 12:24:39 +08:00
}
2018-05-10 00:58:43 +08:00
}
2018-05-14 00:36:01 +08:00
return animation;
2018-05-10 00:58:43 +08:00
}
2018-05-24 12:24:39 +08:00
2018-10-16 14:13:15 +08:00
easy2d::Animation * easy2d::Animation::Reverse() const
2018-05-24 12:24:39 +08:00
{
2018-09-04 22:42:34 +08:00
auto& oldFrames = this->GetFrames();
Images frames(oldFrames.size());
2018-05-24 12:24:39 +08:00
if (!oldFrames.empty())
{
for (auto iter = oldFrames.crbegin(),
iterCrend = oldFrames.crend();
iter != iterCrend;
++iter)
{
Image* frame = *iter;
if (frame)
{
frames.push_back(frame);
}
}
}
2018-09-07 00:28:54 +08:00
return new Animation(this->GetInterval(), frames);
2018-05-24 12:24:39 +08:00
}