Magic_Game/src/kiwano/2d/Frame.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/renderer/Texture.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(Frame);
/**
* \~chinese
* @brief ͼ<EFBFBD><EFBFBD>֡
*/
class KGE_API Frame
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: public ObjectBase
{
public:
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>֡
Frame();
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
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bool Load(String const& file_path);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
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bool Load(Resource const& res);
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/// \~chinese
/// @brief <20>ü<EFBFBD>ͼ<EFBFBD><CDBC>֡Ϊ<D6A1><CEAA><EFBFBD><EFBFBD>
/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>ζ<EFBFBD><CEB6><EFBFBD>
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void SetCropRect(Rect const& crop_rect);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param texture <20><><EFBFBD><EFBFBD>
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void SetTexture(TexturePtr texture);
/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
float GetWidth() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD>
float GetHeight() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>С
Size GetSize() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB>
Point GetCropPoint() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
Rect const& GetCropRect() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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TexturePtr GetTexture() const;
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private:
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TexturePtr texture_;
Rect crop_rect_;
};
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inline bool Frame::IsValid() const { return texture_ && texture_->IsValid(); }
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inline float Frame::GetWidth() const { return crop_rect_.GetWidth(); }
inline float Frame::GetHeight() const { return crop_rect_.GetHeight(); }
inline Size Frame::GetSize() const { return crop_rect_.GetSize(); }
inline Point Frame::GetCropPoint() const { return crop_rect_.GetLeftTop(); }
inline Rect const& Frame::GetCropRect() const { return crop_rect_; }
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inline TexturePtr Frame::GetTexture() const { return texture_; }
}