Magic_Game/src/kiwano/renderer/Font.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/renderer/Font.h>
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#include <kiwano/renderer/Renderer.h>
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namespace kiwano
{
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Font::Font()
{
}
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bool Font::Load(String const& font_file)
{
return Load(Vector<String>{ font_file });
}
bool Font::Load(Resource const& font_resource)
{
return Load(Vector<Resource>{ font_resource });
}
bool Font::Load(Vector<String> const& font_file)
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{
try
{
Renderer::instance().CreateFontCollection(*this, font_file);
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}
catch (std::runtime_error&)
{
return false;
}
return true;
}
bool Font::Load(Vector<Resource> const& font_resource)
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{
try
{
Renderer::instance().CreateFontCollection(*this, font_resource);
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}
catch (std::runtime_error&)
{
return false;
}
return true;
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}
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}