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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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										 |  |  |  | #include "base.hpp"
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										 |  |  |  | #include "time.h"
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	class Scene; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class Transition | 
					
						
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										 |  |  |  | 		: public RefCounter | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		friend class Game; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit Transition( | 
					
						
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										 |  |  |  | 			Duration const& duration | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~Transition(); | 
					
						
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							|  |  |  |  | 		bool IsDone(); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		virtual void Update(Duration const& dt); | 
					
						
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							|  |  |  |  | 		virtual void Draw(); | 
					
						
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							|  |  |  |  | 		virtual void Stop(); | 
					
						
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							|  |  |  |  | 		virtual void Reset() { }; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		bool			done_; | 
					
						
							|  |  |  |  | 		float			process_; | 
					
						
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										 |  |  |  | 		Duration		duration_; | 
					
						
							|  |  |  |  | 		Duration		delta_; | 
					
						
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										 |  |  |  | 		Size			window_size_; | 
					
						
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										 |  |  |  | 		spScene			out_scene_; | 
					
						
							|  |  |  |  | 		spScene			in_scene_; | 
					
						
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										 |  |  |  | 		cpLayer			out_layer_; | 
					
						
							|  |  |  |  | 		cpLayer			in_layer_; | 
					
						
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										 |  |  |  | 		LayerProperties out_layer_prop_; | 
					
						
							|  |  |  |  | 		LayerProperties in_layer_prop_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class FadeTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit FadeTransition( | 
					
						
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										 |  |  |  | 			Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										 |  |  |  | 		virtual void Update(Duration const& dt) override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class EmergeTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit EmergeTransition( | 
					
						
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										 |  |  |  | 			Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		virtual void Update(Duration const& dt) override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
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										 |  |  |  | 	class BoxTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit BoxTransition( | 
					
						
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										 |  |  |  | 			Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		virtual void Update(Duration const& dt) override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	// λ<>ƹ<EFBFBD><C6B9><EFBFBD>
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										 |  |  |  | 	class MoveTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
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							|  |  |  |  | 		explicit MoveTransition( | 
					
						
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										 |  |  |  | 			Duration const& moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 			Direction direction				/* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		virtual void Update(Duration const& dt) override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
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							|  |  |  |  | 		virtual void Reset() override; | 
					
						
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							|  |  |  |  | 		Direction	direction_; | 
					
						
							|  |  |  |  | 		Point		pos_delta_; | 
					
						
							|  |  |  |  | 		Point		start_pos_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class RotationTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		explicit RotationTransition( | 
					
						
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										 |  |  |  | 			Duration const& moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 			float rotation = 360			/* <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		virtual void Update(Duration const& dt) override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			spScene const& prev, | 
					
						
							|  |  |  |  | 			spScene const& next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
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							|  |  |  |  | 		virtual void Reset() override; | 
					
						
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							|  |  |  |  | 		float	rotation_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
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										 |  |  |  | } |