Magic_Game/src/kiwano-audio/AudioModule.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano-audio/Sound.h>
#include <kiwano-audio/Transcoder.h>
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#include <kiwano/core/Common.h>
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#include <kiwano/base/Module.h>
#include <xaudio2.h>
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namespace kiwano
{
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namespace audio
{
/**
* \~chinese
* \defgroup Audio <EFBFBD><EFBFBD>Ƶģ<EFBFBD><EFBFBD>
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*/
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/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>Ƶģ<EFBFBD><EFBFBD>
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*/
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class KGE_API AudioModule
: public Singleton<AudioModule>
, public Module
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{
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friend Singleton<AudioModule>;
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public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>
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void Open();
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/// \~chinese
/// @brief <20>ر<EFBFBD><D8B1><EFBFBD>Ƶ<EFBFBD>
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void Close();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TranscoderPtr CreateTranscoder(const String& file_path);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TranscoderPtr CreateTranscoder(const Resource& res);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
bool CreateSound(Sound& sound, TranscoderPtr transcoder);
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public:
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void SetupModule() override;
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void DestroyModule() override;
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~AudioModule();
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private:
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AudioModule();
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private:
IXAudio2* x_audio2_;
IXAudio2MasteringVoice* mastering_voice_;
};
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/** @} */
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} // namespace audio
} // namespace kiwano