2019-04-11 14:40:54 +08:00
|
|
|
// Copyright (c) 2016-2018 Kiwano - Nomango
|
2019-03-31 01:37:06 +08:00
|
|
|
//
|
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
// in the Software without restriction, including without limitation the rights
|
|
|
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
|
//
|
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
|
//
|
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
|
// THE SOFTWARE.
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
#include "ShapeActor.h"
|
2019-03-31 01:37:06 +08:00
|
|
|
#include "../base/logs.h"
|
|
|
|
|
|
2019-04-11 14:40:54 +08:00
|
|
|
namespace kiwano
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
2019-08-13 23:21:20 +08:00
|
|
|
ShapeActor::ShapeActor()
|
2019-08-08 14:15:06 +08:00
|
|
|
: fill_color_(Color::White)
|
|
|
|
|
, stroke_color_(Color(Color::Black, 0))
|
|
|
|
|
, stroke_width_(1.f)
|
|
|
|
|
, outline_join_(StrokeStyle::Miter)
|
|
|
|
|
{
|
|
|
|
|
}
|
2019-03-31 01:37:06 +08:00
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
ShapeActor::ShapeActor(ComPtr<ID2D1Geometry> geometry)
|
|
|
|
|
: ShapeActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
2019-08-08 14:15:06 +08:00
|
|
|
SetGeometry(geometry);
|
2019-03-31 01:37:06 +08:00
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
ShapeActor::~ShapeActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-14 00:28:25 +08:00
|
|
|
Rect ShapeActor::GetBounds() const
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (!geo_)
|
|
|
|
|
return Rect{};
|
|
|
|
|
|
|
|
|
|
D2D1_RECT_F rect;
|
|
|
|
|
// no matter it failed or not
|
|
|
|
|
geo_->GetBounds(D2D1::Matrix3x2F::Identity(), &rect);
|
|
|
|
|
return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-14 00:28:25 +08:00
|
|
|
Rect ShapeActor::GetBoundingBox() const
|
|
|
|
|
{
|
|
|
|
|
if (!geo_)
|
|
|
|
|
return Rect{};
|
|
|
|
|
|
|
|
|
|
D2D1_RECT_F rect;
|
|
|
|
|
// no matter it failed or not
|
|
|
|
|
geo_->GetBounds(DX::ConvertToMatrix3x2F(transform_matrix_), &rect);
|
|
|
|
|
return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
float ShapeActor::GetLength()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
float length = 0.f;
|
|
|
|
|
if (geo_)
|
|
|
|
|
{
|
|
|
|
|
// no matter it failed or not
|
|
|
|
|
geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
|
|
|
|
|
}
|
|
|
|
|
return length;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
bool ShapeActor::ComputePointAtLength(float length, Point& point, Vec2& tangent)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (geo_)
|
|
|
|
|
{
|
|
|
|
|
if (SUCCEEDED(geo_->ComputePointAtLength(
|
|
|
|
|
length,
|
|
|
|
|
D2D1::Matrix3x2F::Identity(),
|
2019-08-08 14:15:06 +08:00
|
|
|
DX::ConvertToPoint2F(&point),
|
|
|
|
|
DX::ConvertToPoint2F(&tangent))))
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
float ShapeActor::ComputeArea()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (!geo_)
|
|
|
|
|
return 0.f;
|
|
|
|
|
|
|
|
|
|
float area = 0.f;
|
|
|
|
|
// no matter it failed or not
|
|
|
|
|
geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
|
|
|
|
|
return area;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
bool ShapeActor::ContainsPoint(Point const& point)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (!geo_)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
BOOL ret = 0;
|
|
|
|
|
// no matter it failed or not
|
|
|
|
|
geo_->FillContainsPoint(
|
|
|
|
|
DX::ConvertToPoint2F(point),
|
|
|
|
|
D2D1::Matrix3x2F::Identity(),
|
|
|
|
|
&ret
|
|
|
|
|
);
|
|
|
|
|
return !!ret;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void ShapeActor::SetFillColor(const Color & color)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
fill_color_ = color;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void ShapeActor::SetStrokeColor(const Color & color)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
stroke_color_ = color;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void ShapeActor::SetStrokeWidth(float width)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
stroke_width_ = std::max(width, 0.f);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void ShapeActor::SetOutlineJoinStyle(StrokeStyle outline_join)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
outline_join_ = outline_join;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-14 00:28:25 +08:00
|
|
|
void ShapeActor::OnRender(Renderer* renderer)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
if (geo_)
|
|
|
|
|
{
|
2019-08-14 00:28:25 +08:00
|
|
|
PrepareRender(renderer);
|
|
|
|
|
|
|
|
|
|
renderer->FillGeometry(
|
2019-08-08 14:15:06 +08:00
|
|
|
geo_,
|
|
|
|
|
fill_color_
|
|
|
|
|
);
|
|
|
|
|
|
2019-08-14 00:28:25 +08:00
|
|
|
renderer->DrawGeometry(
|
2019-08-08 14:15:06 +08:00
|
|
|
geo_,
|
|
|
|
|
stroke_color_,
|
|
|
|
|
stroke_width_,
|
|
|
|
|
outline_join_
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// LineActor
|
2019-03-31 01:37:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
LineActor::LineActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
LineActor::LineActor(Point const& begin, Point const& end)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetLine(begin, end);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
LineActor::~LineActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void LineActor::SetLine(Point const& begin, Point const& end)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
ComPtr<ID2D1PathGeometry> path_geo;
|
|
|
|
|
ComPtr<ID2D1GeometrySink> path_sink;
|
|
|
|
|
|
2019-08-13 15:00:43 +08:00
|
|
|
HRESULT hr = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(&path_geo);
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
{
|
|
|
|
|
hr = path_geo->Open(&path_sink);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
{
|
|
|
|
|
path_sink->BeginFigure(DX::ConvertToPoint2F(begin), D2D1_FIGURE_BEGIN_FILLED);
|
|
|
|
|
path_sink->AddLine(DX::ConvertToPoint2F(end));
|
|
|
|
|
path_sink->EndFigure(D2D1_FIGURE_END_OPEN);
|
|
|
|
|
hr = path_sink->Close();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr))
|
|
|
|
|
{
|
|
|
|
|
geo_ = path_geo;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void LineActor::SetBegin(Point const& begin)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetLine(begin, end_);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void LineActor::SetEnd(Point const& end)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetLine(begin_, end);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// RectActor
|
2019-03-31 01:37:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RectActor::RectActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RectActor::RectActor(Rect const& rect)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetRect(rect);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RectActor::RectActor(Point const& left_top, Size const& size)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetRect(Rect{ left_top, size });
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RectActor::~RectActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void RectActor::SetRect(Rect const& rect)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
ComPtr<ID2D1RectangleGeometry> geo;
|
2019-08-13 15:00:43 +08:00
|
|
|
auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
if (SUCCEEDED(factory->CreateRectangleGeometry(DX::ConvertToRectF(rect), &geo)))
|
|
|
|
|
{
|
|
|
|
|
geo_ = geo;
|
|
|
|
|
rect_ = rect;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// RoundRectActor
|
2019-08-08 14:15:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RoundRectActor::RoundRectActor()
|
2019-08-08 14:15:06 +08:00
|
|
|
: radius_x_(0.f)
|
|
|
|
|
, radius_y_(0.f)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RoundRectActor::RoundRectActor(Rect const& rect, float radius_x, float radius_y)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
SetRoundedRect(rect, radius_x, radius_y);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
RoundRectActor::~RoundRectActor()
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void RoundRectActor::SetRadius(float radius_x, float radius_y)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
SetRoundedRect(rect_, radius_x, radius_y);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void RoundRectActor::SetRect(Rect const& rect)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
SetRoundedRect(rect, radius_x_, radius_y_);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void RoundRectActor::SetRoundedRect(Rect const& rect, float radius_x, float radius_y)
|
2019-08-08 14:15:06 +08:00
|
|
|
{
|
|
|
|
|
ComPtr<ID2D1RoundedRectangleGeometry> geo;
|
2019-08-13 15:00:43 +08:00
|
|
|
auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
|
2019-08-08 14:15:06 +08:00
|
|
|
|
|
|
|
|
if (SUCCEEDED(factory->CreateRoundedRectangleGeometry(
|
|
|
|
|
D2D1::RoundedRect(
|
|
|
|
|
DX::ConvertToRectF(rect),
|
|
|
|
|
radius_x,
|
|
|
|
|
radius_y
|
|
|
|
|
),
|
|
|
|
|
&geo)))
|
|
|
|
|
{
|
|
|
|
|
geo_ = geo;
|
|
|
|
|
rect_ = rect;
|
|
|
|
|
radius_x_ = radius_x;
|
|
|
|
|
radius_y_ = radius_y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// CircleActor
|
2019-03-31 01:37:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
CircleActor::CircleActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
: radius_(0.f)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
CircleActor::CircleActor(Point const& center, float radius)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetCircle(center, radius);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
CircleActor::~CircleActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void CircleActor::SetRadius(float radius)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetCircle(center_, radius);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void CircleActor::SetCenter(Point const& center)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetCircle(center, radius_);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void CircleActor::SetCircle(Point const& center, float radius)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
ComPtr<ID2D1EllipseGeometry> geo;
|
2019-08-13 15:00:43 +08:00
|
|
|
auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
if (SUCCEEDED(factory->CreateEllipseGeometry(
|
|
|
|
|
D2D1::Ellipse(
|
|
|
|
|
DX::ConvertToPoint2F(center),
|
|
|
|
|
radius,
|
|
|
|
|
radius),
|
|
|
|
|
&geo)))
|
|
|
|
|
{
|
|
|
|
|
geo_ = geo;
|
|
|
|
|
center_ = center;
|
|
|
|
|
radius_ = radius;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// EllipseActor
|
2019-03-31 01:37:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
EllipseActor::EllipseActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
: radius_x_(0.f)
|
|
|
|
|
, radius_y_(0.f)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
EllipseActor::EllipseActor(Point const& center, float radius_x, float radius_y)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetEllipse(center, radius_x, radius_y);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
EllipseActor::~EllipseActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void EllipseActor::SetRadius(float radius_x, float radius_y)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetEllipse(center_, radius_x, radius_y);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void EllipseActor::SetCenter(Point const& center)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
SetEllipse(center, radius_x_, radius_y_);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void EllipseActor::SetEllipse(Point const& center, float radius_x, float radius_y)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
ComPtr<ID2D1EllipseGeometry> geo;
|
2019-08-13 15:00:43 +08:00
|
|
|
auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
if (SUCCEEDED(factory->CreateEllipseGeometry(
|
|
|
|
|
D2D1::Ellipse(
|
|
|
|
|
DX::ConvertToPoint2F(center),
|
|
|
|
|
radius_x,
|
|
|
|
|
radius_y),
|
|
|
|
|
&geo)))
|
|
|
|
|
{
|
|
|
|
|
geo_ = geo;
|
|
|
|
|
radius_x_ = radius_x;
|
|
|
|
|
radius_y_ = radius_y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------
|
2019-08-13 23:21:20 +08:00
|
|
|
// PathActor
|
2019-03-31 01:37:06 +08:00
|
|
|
//-------------------------------------------------------
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
PathActor::PathActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
PathActor::~PathActor()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::BeginPath(Point const& begin_pos)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
current_geometry_ = nullptr;
|
|
|
|
|
|
2019-08-13 15:00:43 +08:00
|
|
|
auto factory = Renderer::GetInstance()->GetD2DDeviceResources()->GetFactory();
|
2019-03-31 01:37:06 +08:00
|
|
|
|
|
|
|
|
ThrowIfFailed(
|
|
|
|
|
factory->CreatePathGeometry(¤t_geometry_)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
ThrowIfFailed(
|
|
|
|
|
current_geometry_->Open(¤t_sink_)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::EndPath(bool closed)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (current_sink_)
|
|
|
|
|
{
|
|
|
|
|
current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
|
|
|
|
|
ThrowIfFailed(
|
|
|
|
|
current_sink_->Close()
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
geo_ = current_geometry_;
|
|
|
|
|
|
|
|
|
|
current_sink_ = nullptr;
|
|
|
|
|
current_geometry_ = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::AddLine(Point const& point)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (current_sink_)
|
|
|
|
|
current_sink_->AddLine(DX::ConvertToPoint2F(point));
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::AddLines(Vector<Point> const& points)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (current_sink_ && !points.empty())
|
|
|
|
|
{
|
|
|
|
|
current_sink_->AddLines(
|
|
|
|
|
reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
|
|
|
|
|
static_cast<UINT32>(points.size())
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::AddBezier(Point const& point1, Point const& point2, Point const& point3)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (current_sink_)
|
|
|
|
|
{
|
|
|
|
|
current_sink_->AddBezier(
|
|
|
|
|
D2D1::BezierSegment(
|
|
|
|
|
DX::ConvertToPoint2F(point1),
|
|
|
|
|
DX::ConvertToPoint2F(point2),
|
|
|
|
|
DX::ConvertToPoint2F(point3)
|
|
|
|
|
)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small)
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
if (current_sink_)
|
|
|
|
|
{
|
|
|
|
|
current_sink_->AddArc(
|
|
|
|
|
D2D1::ArcSegment(
|
|
|
|
|
DX::ConvertToPoint2F(point),
|
|
|
|
|
DX::ConvertToSizeF(radius),
|
|
|
|
|
rotation,
|
|
|
|
|
clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
|
|
|
|
|
is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
|
|
|
|
|
)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-13 23:21:20 +08:00
|
|
|
void PathActor::ClearPath()
|
2019-03-31 01:37:06 +08:00
|
|
|
{
|
|
|
|
|
geo_ = nullptr;
|
|
|
|
|
current_sink_ = nullptr;
|
|
|
|
|
current_geometry_ = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2019-08-08 14:15:06 +08:00
|
|
|
}
|