Magic_Game/src/kiwano/renderer/Image.h

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/Resource.h"
#include "render.h" // ID2D1Bitmap
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namespace kiwano
{
// ͼ<><CDBC>
KGE_DECLARE_SMART_PTR(Image);
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class KGE_API Image
: public Object
{
public:
Image();
explicit Image(
ComPtr<ID2D1Bitmap> const& bitmap
);
virtual ~Image();
// <20><>Դ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD><EFBFBD>
float GetWidth() const;
// <20><>ȡλͼ<CEBB>߶<EFBFBD>
float GetHeight() const;
// <20><>ȡλͼ<CEBB><CDBC>С
Size GetSize() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD>
UINT32 GetWidthInPixels() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ظ߶<D8B8>
UINT32 GetHeightInPixels() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ش<EFBFBD>С
math::Vec2T<UINT32> GetSizeInPixels() const;
// <20><>ȡԴλͼ
ComPtr<ID2D1Bitmap> GetBitmap() const;
// <20><><EFBFBD><EFBFBD>Դλͼ
void SetBitmap(ComPtr<ID2D1Bitmap> bitmap);
protected:
ComPtr<ID2D1Bitmap> bitmap_;
};
}