Magic_Game/core/Action/ActionOpacityBy.cpp

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#include "..\eactions.h"
e2d::EActionOpacityBy::EActionOpacityBy(float duration, float opacity) :
EActionGradual(duration)
{
m_nVariation = opacity;
}
void e2d::EActionOpacityBy::_init()
{
EActionGradual::_init();
if (m_pTarget)
{
m_nBeginVal = m_pTarget->getOpacity();
}
}
void e2d::EActionOpacityBy::_update()
{
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EActionGradual::_update();
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if (m_pTarget == nullptr)
{
this->stop();
return;
}
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// <20><><EFBFBD>ýڵ<C3BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress);
}
e2d::EActionOpacityBy * e2d::EActionOpacityBy::clone() const
{
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return new EActionOpacityBy(m_fDuration, m_nVariation);
}
e2d::EActionOpacityBy * e2d::EActionOpacityBy::reverse() const
{
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return new EActionOpacityBy(m_fDuration, -m_nVariation);
}