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										 |  |  | #include "..\eactions.h"
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										 |  |  | e2d::EActionRotateTo::EActionRotateTo(float duration, float rotation) : | 
					
						
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										 |  |  | 	EActionRotateBy(duration, 0) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	m_nEndVal = rotation; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | e2d::EActionRotateTo * e2d::EActionRotateTo::clone() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	return new EActionRotateTo(m_fDuration, m_nEndVal); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void e2d::EActionRotateTo::_init() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	EActionRotateBy::_init(); | 
					
						
							|  |  |  | 	m_nVariation = m_nEndVal - m_nBeginVal; | 
					
						
							|  |  |  | } |