Magic_Game/src/kiwano-imgui/ImGuiLayer.h

81 lines
2.3 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
2020-01-21 10:09:55 +08:00
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
2020-01-21 10:09:55 +08:00
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
2020-01-21 10:09:55 +08:00
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Layer.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
2020-01-21 10:09:55 +08:00
namespace imgui
{
KGE_DECLARE_SMART_PTR(ImGuiLayer);
2019-07-30 10:46:01 +08:00
2020-01-21 10:09:55 +08:00
/// \~chinese
/// @brief ImGui<75>ܵ<EFBFBD>
using ImGuiPipeline = Function<void()>;
2019-07-30 10:46:01 +08:00
2020-01-21 10:09:55 +08:00
/**
* \~chinese
* @brief ImGuiͼ<EFBFBD><EFBFBD>
*/
class ImGuiLayer : public Layer
{
public:
2020-02-06 16:54:47 +08:00
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ImGuiͼ<69><CDBC>
static ImGuiLayerPtr Create();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ImGuiͼ<69><CDBC>
/// @param name Ԫ<><D4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param item <20>ܵ<EFBFBD>
static ImGuiLayerPtr Create(String const& name, ImGuiPipeline const& item);
2020-01-21 10:09:55 +08:00
ImGuiLayer();
2020-01-21 10:09:55 +08:00
virtual ~ImGuiLayer();
2019-07-30 10:46:01 +08:00
2020-01-21 10:09:55 +08:00
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD> ImGui Ԫ<><D4AA>
/// @param name Ԫ<><D4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param item <20>ܵ<EFBFBD>
void AddItem(String const& name, ImGuiPipeline const& item);
2020-01-21 10:09:55 +08:00
/// \~chinese
/// @brief <20>Ƴ<EFBFBD> ImGui Ԫ<><D4AA>
/// @param name Ԫ<><D4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void RemoveItem(String const& name);
2020-01-21 10:09:55 +08:00
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA>
/// \~chinese
/// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA>
void RemoveAllItems();
2020-01-21 10:09:55 +08:00
public:
void OnRender(RenderContext& ctx) override;
2019-07-30 10:46:01 +08:00
2020-01-21 10:09:55 +08:00
bool CheckVisibility(RenderContext& ctx) const override;
2020-01-16 18:33:42 +08:00
2020-01-21 10:09:55 +08:00
private:
Map<String, ImGuiPipeline> pipelines_;
};
} // namespace imgui
} // namespace kiwano