Magic_Game/src/kiwano/2d/action/ActionTween.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/action/Action.h>
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#include <kiwano/core/Logger.h>
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namespace kiwano
{
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
using EaseFunc = Function<float(float)>;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><C3B6>
/// @details <20>鿴 https://easings.net <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
struct Ease
{
static KGE_API EaseFunc Linear; ///< <20><><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseOut; ///< <20>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4BCAB>
static KGE_API EaseFunc ExpoOut; ///< <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ElasticIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticOut; ///< <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc BounceIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceOut; ///< <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BackIn;
static KGE_API EaseFunc BackOut;
static KGE_API EaseFunc BackInOut;
static KGE_API EaseFunc QuadIn;
static KGE_API EaseFunc QuadOut;
static KGE_API EaseFunc QuadInOut;
static KGE_API EaseFunc CubicIn;
static KGE_API EaseFunc CubicOut;
static KGE_API EaseFunc CubicInOut;
static KGE_API EaseFunc QuartIn;
static KGE_API EaseFunc QuartOut;
static KGE_API EaseFunc QuartInOut;
static KGE_API EaseFunc QuintIn;
static KGE_API EaseFunc QuintOut;
static KGE_API EaseFunc QuintInOut;
static KGE_API EaseFunc SineIn;
static KGE_API EaseFunc SineOut;
static KGE_API EaseFunc SineInOut;
};
KGE_DECLARE_SMART_PTR(ActionTween);
KGE_DECLARE_SMART_PTR(ActionMoveBy);
KGE_DECLARE_SMART_PTR(ActionMoveTo);
KGE_DECLARE_SMART_PTR(ActionJumpBy);
KGE_DECLARE_SMART_PTR(ActionJumpTo);
KGE_DECLARE_SMART_PTR(ActionScaleBy);
KGE_DECLARE_SMART_PTR(ActionScaleTo);
KGE_DECLARE_SMART_PTR(ActionFadeTo);
KGE_DECLARE_SMART_PTR(ActionFadeIn);
KGE_DECLARE_SMART_PTR(ActionFadeOut);
KGE_DECLARE_SMART_PTR(ActionRotateBy);
KGE_DECLARE_SMART_PTR(ActionRotateTo);
KGE_DECLARE_SMART_PTR(ActionCustom);
/**
* \addtogroup Actions
* @{
*/
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><E4B6AF>
class KGE_API ActionTween : public Action
{
public:
ActionTween();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><E4B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionTween(Duration duration, EaseFunc func);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
Duration GetDuration() const;
/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
void SetDuration(Duration duration);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EaseFunc const& GetEaseFunc() const;
/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetEaseFunc(EaseFunc const& func);
protected:
void Update(Actor* target, Duration dt) override;
virtual void UpdateTween(Actor* target, float percent) = 0;
private:
Duration dur_;
EaseFunc ease_func_;
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
class KGE_API ActionMoveBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param vector <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionMoveBy(Duration duration, Vec2 const& vector, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
Point start_pos_;
Point prev_pos_;
Vec2 delta_pos_;
};
/// \~chinese
/// @brief λ<>ƶ<EFBFBD><C6B6><EFBFBD>
class KGE_API ActionMoveTo : public ActionMoveBy
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param pos Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionMoveTo(Duration duration, Point const& pos, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionMoveTo");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
Point end_pos_;
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
class KGE_API ActionJumpBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param vec <20><>Ծλ<D4BE><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param jumps <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionJumpBy(Duration duration, Vec2 const& vec, float height, int jumps = 1, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
Point start_pos_;
Point delta_pos_;
float height_;
int jumps_;
Point prev_pos_;
};
/// \~chinese
/// @brief <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
class KGE_API ActionJumpTo : public ActionJumpBy
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param pos Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param jumps <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionJumpTo(Duration duration, Point const& pos, float height, int jumps = 1, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionJumpTo");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
Point end_pos_;
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
class KGE_API ActionScaleBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
};
/// \~chinese
/// @brief <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
class KGE_API ActionScaleTo : public ActionScaleBy
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionScaleTo");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
float end_scale_x_;
float end_scale_y_;
};
/// \~chinese
/// @brief ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
class KGE_API ActionFadeTo : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param opacity Ŀ<><C4BF>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionFadeTo(Duration duration, float opacity, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionFadeTo");
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return nullptr;
}
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
private:
float start_val_;
float delta_val_;
float end_val_;
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EBB6AF>
class KGE_API ActionFadeIn : public ActionFadeTo
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit ActionFadeIn(Duration duration, EaseFunc func = nullptr);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class KGE_API ActionFadeOut : public ActionFadeTo
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><ECB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit ActionFadeOut(Duration duration, EaseFunc func = nullptr);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
class KGE_API ActionRotateBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param rotation <20>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD>Ա仯ֵ
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionRotateBy(Duration duration, float rotation, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
float start_val_;
float delta_val_;
};
/// \~chinese
/// @brief <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
class KGE_API ActionRotateTo : public ActionRotateBy
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param rotation Ŀ<><C4BF><EFBFBD>Ƕ<EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionRotateTo(Duration duration, float rotation, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionRotateTo");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
float end_val_;
};
/// \~chinese
/// @brief <20>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
class KGE_API ActionCustom : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
/// @details <20>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ص<EFBFBD><D8B5>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>0.0 - 1.0<EFBFBD><EFBFBD>
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param tween_func <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionCustom(Duration duration, TweenFunc tween_func, EaseFunc func = nullptr);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override
{
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KGE_ERROR("Reverse() not supported in ActionCustom");
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return nullptr;
}
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
private:
TweenFunc tween_func_;
};
/** @} */
} // namespace kiwano