Magic_Game/src/kiwano/platform/Application.h

180 lines
4.2 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
2019-12-23 18:05:08 +08:00
#include <kiwano/core/common.h>
2019-11-13 14:33:15 +08:00
#include <kiwano/core/time.h>
#include <kiwano/core/Component.h>
#include <kiwano/core/Event.h>
#include <kiwano/platform/Window.h>
2019-10-11 21:55:29 +08:00
#include <kiwano/renderer/Renderer.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Kiwano Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>ij<EFBFBD>ʼ<EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD>
*/
2019-08-23 13:00:43 +08:00
struct Config
{
2019-12-20 17:49:16 +08:00
WindowConfig window; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RenderConfig render; ///< <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
bool debug; ///< <20><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>ģʽ
/**
* \~chinese
* @param title <EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD><EFBFBD><EFBFBD>
* @param width <EFBFBD><EFBFBD><EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD>
* @param height <EFBFBD><EFBFBD><EFBFBD>ڸ߶<EFBFBD>
* @param icon <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԴID
*/
2019-08-23 13:00:43 +08:00
Config(
2019-12-20 17:49:16 +08:00
String const& title = L"Kiwano Game",
2019-10-12 11:26:41 +08:00
uint32_t width = 640,
2019-12-20 17:49:16 +08:00
uint32_t height = 480,
2019-10-12 11:26:41 +08:00
uint32_t icon = 0
2019-08-23 13:00:43 +08:00
);
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @param wnd_config <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param render_config <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
2019-08-23 13:00:43 +08:00
Config(
WindowConfig const& wnd_config,
RenderConfig const& render_config = RenderConfig()
2019-08-12 14:51:54 +08:00
);
};
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief Ӧ<EFBFBD>ó<EFBFBD><EFBFBD>򣬿<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD>
*/
2019-04-11 14:40:54 +08:00
class KGE_API Application
2019-12-17 20:47:55 +08:00
: protected Noncopyable
{
public:
Application();
virtual ~Application();
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><EFBFBD> OnReady <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param config <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @attention Ӧ<EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰִ<EFBFBD>г<EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
2019-12-23 18:05:08 +08:00
void Init(Config const& config = Config());
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɴ<EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD>ظú<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><EFBFBD>Զ<EFBFBD>ִ<EFBFBD><EFBFBD>
*/
2019-08-12 14:51:54 +08:00
virtual void OnReady() {}
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD>ڹرմ<EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD>ظú<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD>ر<EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD>򴰿<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رմ<EFBFBD><EFBFBD>ڣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD><EFBFBD><EFBFBD>ڹر<EFBFBD>
*/
virtual bool OnClosing() { return true; }
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD>ظú<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>
*/
virtual void OnDestroy() {}
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD>
* @note <EFBFBD>ú<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
void Run();
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>ֹӦ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD>
*/
void Quit();
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD>й<EFBFBD><EFBFBD><EFBFBD><EFBFBD>в<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
*/
void Destroy();
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD>ӹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] component <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
2019-12-23 18:05:08 +08:00
void Use(ComponentBase* component);
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿɵȱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Сʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param scale_factor <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @warning <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵͳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
2019-12-23 18:05:08 +08:00
void SetTimeScale(float scale_factor);
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD>ַ<EFBFBD><EFBFBD>¼<EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param evt <EFBFBD>¼<EFBFBD>
*/
2019-11-14 13:18:16 +08:00
void DispatchEvent(Event& evt);
2019-12-20 17:49:16 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߳<EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><EFBFBD><EFBFBD>
* @details <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<EFBFBD><EFBFBD><EFBFBD> Kiwano <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param func <EFBFBD><EFBFBD>Ҫִ<EFBFBD>еĺ<EFBFBD><EFBFBD><EFBFBD>
*/
2019-12-23 18:05:08 +08:00
static void PreformInMainThread(Function<void()> func);
2019-12-23 18:05:08 +08:00
private:
void Render();
void Update();
2019-09-29 22:23:13 +08:00
static LRESULT CALLBACK WndProc(HWND, UINT32, WPARAM, LPARAM);
2019-12-23 18:05:08 +08:00
private:
2019-08-12 14:51:54 +08:00
bool end_;
bool inited_;
2019-09-29 22:23:13 +08:00
float time_scale_;
Vector<ComponentBase*> comps_;
Vector<RenderComponent*> render_comps_;
Vector<UpdateComponent*> update_comps_;
Vector<EventComponent*> event_comps_;
};
}