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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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										 |  |  |  | #include <d2d1.h>
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  |     // <20><>С
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							|  |  |  |  | 	//
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							|  |  |  |  | 	// Usage:
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							|  |  |  |  | 	//     <20><>ʾһ<CABE><D2BB><EFBFBD><EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С: Size s(10, 5);  // <20><>Ϊ 10, <20><>Ϊ 5
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							|  |  |  |  | 	//     <20><>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD>: Size s = Size(10, 10) + Size(20, 20);  // s <20>Ĵ<EFBFBD>С<EFBFBD>ǿ<EFBFBD><C7BF>߾<EFBFBD>Ϊ 30
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							|  |  |  |  | 	//
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							|  |  |  |  | 	class Size | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		float width;	// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float height;	// <20>߶<EFBFBD>
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							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Size(); | 
					
						
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							|  |  |  |  | 		Size( | 
					
						
							|  |  |  |  | 			float width, | 
					
						
							|  |  |  |  | 			float height | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		Size( | 
					
						
							|  |  |  |  | 			const Size& other | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		const Size operator + (const Size & other) const; | 
					
						
							|  |  |  |  | 		const Size operator - (const Size & other) const; | 
					
						
							|  |  |  |  | 		const Size operator * (float val) const; | 
					
						
							|  |  |  |  | 		const Size operator / (float val) const; | 
					
						
							|  |  |  |  | 		const Size operator - () const; | 
					
						
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										 |  |  |  | 		bool operator== (const Size& other) const; | 
					
						
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							|  |  |  |  | 		inline operator D2D1_SIZE_F () const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return D2D1_SIZE_F{ width, height }; | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |