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										 |  |  | #include "..\e2dbase.h"
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							|  |  |  | e2d::Config::Config() | 
					
						
							|  |  |  | 	: _gameName() | 
					
						
							|  |  |  | 	, _nodeDefPivot() | 
					
						
							|  |  |  | 	, _collisionEnabled(false) | 
					
						
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										 |  |  | 	, _colliderVisiable(false) | 
					
						
							|  |  |  | 	, _nodeDefColliderType(Collider::Type::None) | 
					
						
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											2018-07-04 17:00:21 +08:00
										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Config::~Config() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::Config::setGameName(const String & name) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	_gameName = name; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::Config::setCollisionEnabled(bool enabled) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	_collisionEnabled = enabled; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::Config::setNodeDefaultPivot(Point pivot) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	_nodeDefPivot = Point( | 
					
						
							|  |  |  | 		std::min(std::max(pivot.x, 0.0), 1.0), | 
					
						
							|  |  |  | 		std::min(std::max(pivot.y, 0.0), 1.0) | 
					
						
							|  |  |  | 	); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::Config::setDefaultColliderType(Collider::Type type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	_nodeDefColliderType = type; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::Config::setColliderVisiable(bool visiable) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	_colliderVisiable = visiable; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::String e2d::Config::getGameName() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _gameName; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool e2d::Config::isCollisionEnabled() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _collisionEnabled; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Point e2d::Config::getNodeDefaultPivot() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _nodeDefPivot; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Collider::Type e2d::Config::getDefaultColliderType() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _nodeDefColliderType; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool e2d::Config::isColliderVisiable() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return _colliderVisiable; | 
					
						
							|  |  |  | } |