2018-04-21 21:24:46 +08:00
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#include "..\e2daction.h"
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2018-01-30 16:45:38 +08:00
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2018-05-22 22:29:42 +08:00
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e2d::FiniteTimeAction::FiniteTimeAction(double duration)
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2018-05-08 20:03:29 +08:00
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: _delta(0)
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2018-07-04 12:49:05 +08:00
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, _duration(std::max(duration, 0.0))
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2018-01-30 16:45:38 +08:00
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{
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2018-05-10 18:18:02 +08:00
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}
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2018-05-22 22:29:42 +08:00
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void e2d::FiniteTimeAction::reset()
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2018-05-10 18:18:02 +08:00
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{
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Action::reset();
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_delta = 0;
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2018-01-30 16:45:38 +08:00
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}
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2018-05-22 22:29:42 +08:00
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void e2d::FiniteTimeAction::_init()
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2018-01-30 16:45:38 +08:00
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{
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2018-05-08 20:03:29 +08:00
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Action::_init();
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2018-01-30 16:45:38 +08:00
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}
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2018-05-22 22:29:42 +08:00
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void e2d::FiniteTimeAction::_update()
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2018-01-30 16:45:38 +08:00
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{
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2018-05-08 20:03:29 +08:00
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Action::_update();
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2018-05-10 14:03:54 +08:00
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2018-05-08 20:03:29 +08:00
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if (_duration == 0)
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2018-01-30 16:45:38 +08:00
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{
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2018-05-08 20:03:29 +08:00
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_delta = 1;
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2018-01-30 16:45:38 +08:00
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this->stop();
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}
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2018-05-10 18:18:02 +08:00
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else
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2018-01-30 16:45:38 +08:00
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{
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2018-07-22 00:41:24 +08:00
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_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.0);
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2018-05-10 18:18:02 +08:00
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if (_delta >= 1)
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{
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this->stop();
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}
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-05-10 18:18:02 +08:00
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2018-05-22 22:29:42 +08:00
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void e2d::FiniteTimeAction::_resetTime()
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2018-05-10 18:18:02 +08:00
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{
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Action::_resetTime();
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2018-07-22 00:41:24 +08:00
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_last = Game::getInstance()->getTotalDuration().seconds() - _delta * _duration;
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2018-05-10 18:18:02 +08:00
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}
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