Magic_Game/kiwano/2d/Geometry.h

305 lines
5.3 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include <d2d1.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
// <20><><EFBFBD>γ<EFBFBD><CEB3><EFBFBD>
2019-04-11 14:40:54 +08:00
class KGE_API Geometry
: public Object
{
friend class Canvas;
friend class GeometryNode;
public:
Geometry();
virtual ~Geometry();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
Rect GetBoundingBox();
// <20>ж<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool ContainsPoint(
Point const& point
);
// <20><>ȡͼ<C8A1><CDBC>չ<EFBFBD><D5B9><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ֱ<EFBFBD>ߵij<DFB5><C4B3><EFBFBD>
float GetLength();
// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>·<EFBFBD><C2B7><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool ComputePointAt(
float length,
Point* point,
Point* tangent
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float ComputeArea();
protected:
ComPtr<ID2D1Geometry> geo_;
};
// ֱ<><D6B1>
2019-04-11 14:40:54 +08:00
class KGE_API LineGeometry
: public Geometry
{
public:
LineGeometry();
LineGeometry(
Point const& begin,
Point const& end
);
virtual ~LineGeometry();
Point const& GetBegin() const { return begin_; }
Point const& GetEnd() const { return end_; }
void SetLine(
Point const& begin,
Point const& end
);
void SetBegin(
Point const& begin
);
void SetEnd(
Point const& end
);
protected:
Point begin_;
Point end_;
};
// <20><><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD>
2019-04-11 14:40:54 +08:00
class KGE_API RectangleGeometry
: public Geometry
{
public:
RectangleGeometry();
RectangleGeometry(
Rect const& rect
);
RectangleGeometry(
Point const& left_top,
Size const& size
);
virtual ~RectangleGeometry();
Rect const& GetRect() const { return rect_; }
void SetRect(Rect const& rect);
protected:
Rect rect_;
};
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
2019-04-11 14:40:54 +08:00
class KGE_API CircleGeometry
: public Geometry
{
public:
CircleGeometry();
CircleGeometry(
Point const& center,
float radius
);
virtual ~CircleGeometry();
float GetRadius() const { return radius_; }
void SetRadius(
float radius
);
Point const& GetCenter() const { return center_; }
void SetCenter(
Point const& center
);
void SetCircle(
Point const& center,
float radius
);
protected:
Point center_;
float radius_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ
2019-04-11 14:40:54 +08:00
class KGE_API EllipseGeometry
: public Geometry
{
public:
EllipseGeometry();
EllipseGeometry(
Point const& center,
float radius_x,
float radius_y
);
virtual ~EllipseGeometry();
float GetRadiusX() const { return radius_x_; }
float GetRadiusY() const { return radius_y_; }
void SetRadius(
float radius_x,
float radius_y
);
Point const& GetCenter() const { return center_; }
void SetCenter(
Point const& center
);
void SetEllipse(
Point const& center,
float radius_x,
float radius_y
);
protected:
Point center_;
float radius_x_;
float radius_y_;
};
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
2019-04-11 14:40:54 +08:00
class KGE_API PathGeometry
: public Geometry
{
public:
PathGeometry();
virtual ~PathGeometry();
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void BeginPath(
Point const& begin_pos = Point{} /* <20><>ʼ<EFBFBD><CABC> */
);
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void EndPath(
bool closed = true /* ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
void AddLine(
Point const& point /* <20>˵<EFBFBD> */
);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
void AddLines(
Array<Point> const& points
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void AddBezier(
Point const& point1, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point2, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point3 /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD> */
);
// <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
void AddArc(
Point const& point, /* <20>յ<EFBFBD> */
Size const& radius, /* <20><>Բ<EFBFBD>뾶 */
float rotation, /* <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD> */
bool clockwise = true, /* ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1> */
bool is_small = true /* <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void ClearPath();
protected:
ComPtr<ID2D1PathGeometry> current_geometry_;
ComPtr<ID2D1GeometrySink> current_sink_;
};
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
2019-04-11 14:40:54 +08:00
class KGE_API RoundedRectGeometry
: public Geometry
{
public:
RoundedRectGeometry();
RoundedRectGeometry(
Rect const& rect,
float radius_x,
float radius_y
);
virtual ~RoundedRectGeometry();
float GetRadiusX() const { return radius_x_; }
float GetRadiusY() const { return radius_y_; }
void SetRadius(
float radius_x,
float radius_y
);
Rect const& GetRect() const { return rect_; }
void SetRect(
Rect const& rect
);
void SetRoundedRect(
Rect const& rect,
float radius_x,
float radius_y
);
protected:
Rect rect_;
float radius_x_;
float radius_y_;
};
}