Magic_Game/core/Event/MouseEvent.cpp

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#include "..\e2devent.h"
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#include "..\e2dmodule.h"
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e2d::MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
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: message_(message)
, w_param_(w_param)
, l_param_(l_param)
{
}
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float e2d::MouseEvent::GetX() const
{
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const float dpi = Window::GetInstance()->GetDpi();
return ((float)(short)LOWORD(l_param_)) * 96.f / dpi;
}
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float e2d::MouseEvent::GetY() const
{
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const float dpi = Window::GetInstance()->GetDpi();
return ((float)(short)HIWORD(l_param_)) * 96.f / dpi;
}
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e2d::Point e2d::MouseEvent::GetPos() const
{
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const float dpi = Window::GetInstance()->GetDpi();
return Point(
((float)(short)LOWORD(l_param_)) * 96.f / dpi,
((float)(short)HIWORD(l_param_)) * 96.f / dpi
);
}
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bool e2d::MouseEvent::IsShiftDown() const
{
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return GET_KEYSTATE_WPARAM(w_param_) == MK_SHIFT;
}
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bool e2d::MouseEvent::IsCtrlDown() const
{
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return GET_KEYSTATE_WPARAM(w_param_) == MK_CONTROL;
}
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float e2d::MouseEvent::GetWheelDelta() const
{
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return static_cast<float>(GET_WHEEL_DELTA_WPARAM(w_param_));
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}
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bool e2d::MouseEvent::IsLButtonDown() const
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{
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return GET_KEYSTATE_WPARAM(w_param_) == MK_LBUTTON;
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}
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bool e2d::MouseEvent::IsRButtonDown() const
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{
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return GET_KEYSTATE_WPARAM(w_param_) == MK_RBUTTON;
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}
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bool e2d::MouseEvent::IsMButtonDown() const
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{
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return GET_KEYSTATE_WPARAM(w_param_) == MK_MBUTTON;
}
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e2d::MouseEvent::Type e2d::MouseEvent::GetType() const
{
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return Type(message_);
}