Magic_Game/core/modules/GC.cpp

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#include "..\e2dmodule.h"
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#include "..\e2dtool.h"
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e2d::GC e2d::GC::instance_;
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e2d::GC::GC()
{
}
e2d::GC::~GC()
{
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Image::ClearCache();
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Player::DestroyInstance();
Audio::DestroyInstance();
Renderer::DestroyInstance();
Input::DestroyInstance();
Window::DestroyInstance();
Game::DestroyInstance();
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}