Magic_Game/src/kiwano/kiwano.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Website: https://www.kiwanoengine.com
// Source Code: https://github.com/KiwanoEngine/Kiwano
//
#pragma once
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#include <kiwano/macros.h>
//
// math
//
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#include <kiwano/math/Vec2.hpp>
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#include <kiwano/math/Rect.hpp>
#include <kiwano/math/Matrix.hpp>
#include <kiwano/math/Transform.hpp>
#include <kiwano/math/Constants.h>
#include <kiwano/math/EaseFunctions.h>
#include <kiwano/math/Random.h>
#include <kiwano/math/Scalar.h>
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//
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// core
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//
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#include <kiwano/core/Common.h>
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#include <kiwano/core/Defer.h>
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#include <kiwano/core/Resource.h>
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#include <kiwano/core/RefBasePtr.hpp>
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#include <kiwano/core/Time.h>
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//
// base
//
#include <kiwano/base/RefObject.h>
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#include <kiwano/base/ObjectBase.h>
#include <kiwano/base/Director.h>
#include <kiwano/base/Module.h>
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#include <kiwano/base/component/Component.h>
#include <kiwano/base/component/ComponentManager.h>
#include <kiwano/base/component/Button.h>
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//
// event
//
#include <kiwano/event/Event.h>
#include <kiwano/event/KeyEvent.h>
#include <kiwano/event/MouseEvent.h>
#include <kiwano/event/WindowEvent.h>
#include <kiwano/event/EventListener.h>
#include <kiwano/event/EventDispatcher.h>
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//
// renderer
//
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#include <kiwano/render/Color.h>
#include <kiwano/render/Font.h>
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#include <kiwano/render/Shape.h>
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#include <kiwano/render/ShapeMaker.h>
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#include <kiwano/render/Texture.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/FrameSequence.h>
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#include <kiwano/render/GifImage.h>
#include <kiwano/render/Layer.h>
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#include <kiwano/render/TextLayout.h>
#include <kiwano/render/TextureCache.h>
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#include <kiwano/render/Renderer.h>
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//
// 2d
//
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#include <kiwano/2d/Actor.h>
#include <kiwano/2d/Canvas.h>
#include <kiwano/2d/DebugActor.h>
#include <kiwano/2d/GifSprite.h>
#include <kiwano/2d/LayerActor.h>
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#include <kiwano/2d/ShapeActor.h>
#include <kiwano/2d/Sprite.h>
#include <kiwano/2d/Stage.h>
#include <kiwano/2d/TextActor.h>
#include <kiwano/2d/Transition.h>
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#include <kiwano/2d/action/Action.h>
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#include <kiwano/2d/action/ActionDelay.h>
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#include <kiwano/2d/action/ActionGroup.h>
#include <kiwano/2d/action/ActionTween.h>
#include <kiwano/2d/action/ActionWalk.h>
#include <kiwano/2d/action/Animation.h>
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#include <kiwano/2d/action/ActionScheduler.h>
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//
// platform
//
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#include <kiwano/platform/Window.h>
#include <kiwano/platform/Runner.h>
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#include <kiwano/platform/Application.h>
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#include <kiwano/platform/FileSystem.h>
#include <kiwano/platform/Input.h>
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//
// utils
//
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#include <kiwano/utils/Logger.h>
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#include <kiwano/utils/ResourceCache.h>
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#include <kiwano/utils/UserData.h>
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#include <kiwano/utils/Timer.h>
#include <kiwano/utils/Ticker.h>
#include <kiwano/utils/EventTicker.h>
#include <kiwano/utils/Task.h>
#include <kiwano/utils/TaskScheduler.h>
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#include <kiwano/utils/ConfigIni.h>