Magic_Game/src/kiwano/renderer/Renderer.cpp

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/renderer/Renderer.h>
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#include <kiwano/core/win32/helper.h>
#include <kiwano/platform/Window.h>
#include <kiwano/platform/FileSystem.h>
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namespace kiwano
{
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RenderConfig::RenderConfig(Color clear_color, bool vsync)
: clear_color(clear_color)
, vsync(vsync)
{
}
Renderer::Renderer()
: hwnd_(nullptr)
, vsync_(true)
, clear_color_(Color::Black)
{
}
Renderer::~Renderer()
{
}
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void Renderer::Init(RenderConfig const& config)
{
SetClearColor(config.clear_color);
SetVSyncEnabled(config.vsync);
}
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void Renderer::SetupComponent()
{
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KGE_LOG(L"Creating device resources");
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hwnd_ = Window::instance().GetHandle();
output_size_ = Window::instance().GetSize();
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d2d_res_ = nullptr;
d3d_res_ = nullptr;
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drawing_state_block_ = nullptr;
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HRESULT hr = hwnd_ ? S_OK : E_FAIL;
// Direct2D device resources
if (SUCCEEDED(hr))
{
hr = ID2DDeviceResources::Create(&d2d_res_);
}
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// Direct3D device resources
if (SUCCEEDED(hr))
{
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hr = ID3DDeviceResources::Create(
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&d3d_res_,
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d2d_res_.get(),
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hwnd_
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);
}
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// DrawingStateBlock
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreateDrawingStateBlock(
&drawing_state_block_
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);
}
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// Other device resources
if (SUCCEEDED(hr))
{
hr = CreateDeviceResources();
}
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// FontFileLoader and FontCollectionLoader
if (SUCCEEDED(hr))
{
hr = IFontCollectionLoader::Create(&font_collection_loader_);
}
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetDWriteFactory()->RegisterFontCollectionLoader(font_collection_loader_.get());
}
// ResourceFontFileLoader and ResourceFontCollectionLoader
if (SUCCEEDED(hr))
{
hr = IResourceFontFileLoader::Create(&res_font_file_loader_);
}
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetDWriteFactory()->RegisterFontFileLoader(res_font_file_loader_.get());
}
if (SUCCEEDED(hr))
{
hr = IResourceFontCollectionLoader::Create(&res_font_collection_loader_, res_font_file_loader_.get());
}
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetDWriteFactory()->RegisterFontCollectionLoader(res_font_collection_loader_.get());
}
ThrowIfFailed(hr);
}
void Renderer::DestroyComponent()
{
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KGE_LOG(L"Destroying device resources");
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RenderTarget::DiscardDeviceResources();
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d2d_res_->GetDWriteFactory()->UnregisterFontFileLoader(res_font_file_loader_.get());
res_font_file_loader_.reset();
d2d_res_->GetDWriteFactory()->UnregisterFontCollectionLoader(res_font_collection_loader_.get());
res_font_collection_loader_.reset();
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drawing_state_block_.reset();
d2d_res_.reset();
d3d_res_.reset();
}
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void Renderer::BeforeRender()
{
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HRESULT hr = S_OK;
if (!IsValid())
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
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hr = d3d_res_->ClearRenderTarget(clear_color_);
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}
if (SUCCEEDED(hr))
{
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GetRenderTarget()->SaveDrawingState(drawing_state_block_.get());
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BeginDraw();
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}
ThrowIfFailed(hr);
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}
void Renderer::AfterRender()
{
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HRESULT hr = S_OK;
if (!IsValid())
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
EndDraw();
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GetRenderTarget()->RestoreDrawingState(drawing_state_block_.get());
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}
if (SUCCEEDED(hr))
{
hr = d3d_res_->Present(vsync_);
}
if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
{
// <20><><EFBFBD><EFBFBD> Direct3D <20><EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
hr = HandleDeviceLost();
}
ThrowIfFailed(hr);
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}
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void Renderer::HandleMessage(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam)
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{
switch (msg)
{
case WM_SIZE:
{
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uint32_t width = LOWORD(lparam);
uint32_t height = HIWORD(lparam);
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ResizeTarget(width, height);
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break;
}
}
}
HRESULT Renderer::CreateDeviceResources()
{
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KGE_ASSERT(d2d_res_);
HRESULT hr = RenderTarget::CreateDeviceResources(
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d2d_res_->GetDeviceContext(),
d2d_res_
);
return hr;
}
HRESULT Renderer::HandleDeviceLost()
{
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HRESULT hr = d3d_res_->HandleDeviceLost();
if (SUCCEEDED(hr))
{
hr = CreateDeviceResources();
}
return hr;
}
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void Renderer::CreateTexture(Texture& texture, String const& file_path)
{
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HRESULT hr = S_OK;
if (!d2d_res_)
{
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hr = E_UNEXPECTED;
}
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if (!FileSystem::instance().IsFileExists(file_path))
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{
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KGE_WARN(L"Texture file '%s' not found!", file_path.c_str());
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hr = E_FAIL;
}
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if (SUCCEEDED(hr))
{
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String full_path = FileSystem::instance().GetFullPathForFile(file_path);
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ComPtr<IWICBitmapDecoder> decoder;
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hr = d2d_res_->CreateBitmapDecoderFromFile(decoder, full_path);
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if (SUCCEEDED(hr))
{
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ComPtr<IWICBitmapFrameDecode> source;
hr = decoder->GetFrame(0, &source);
if (SUCCEEDED(hr))
{
ComPtr<IWICFormatConverter> converter;
hr = d2d_res_->CreateBitmapConverter(
converter,
source,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.f,
WICBitmapPaletteTypeMedianCut
);
if (SUCCEEDED(hr))
{
ComPtr<ID2D1Bitmap> bitmap;
hr = d2d_res_->CreateBitmapFromConverter(
bitmap,
nullptr,
converter
);
if (SUCCEEDED(hr))
{
texture.SetBitmap(bitmap);
}
}
}
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}
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}
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if (FAILED(hr))
{
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KGE_WARN(L"Load texture failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateTexture(Texture& texture, Resource const& resource)
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{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
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if (SUCCEEDED(hr))
{
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ComPtr<IWICBitmapDecoder> decoder;
hr = d2d_res_->CreateBitmapDecoderFromResource(decoder, resource);
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if (SUCCEEDED(hr))
{
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ComPtr<IWICBitmapFrameDecode> source;
hr = decoder->GetFrame(0, &source);
if (SUCCEEDED(hr))
{
ComPtr<IWICFormatConverter> converter;
hr = d2d_res_->CreateBitmapConverter(
converter,
source,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.f,
WICBitmapPaletteTypeMedianCut
);
if (SUCCEEDED(hr))
{
ComPtr<ID2D1Bitmap> bitmap;
hr = d2d_res_->CreateBitmapFromConverter(
bitmap,
nullptr,
converter
);
if (SUCCEEDED(hr))
{
texture.SetBitmap(bitmap);
}
}
}
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}
}
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if (FAILED(hr))
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{
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KGE_WARN(L"Load texture failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateGifImage(GifImage& gif, String const& file_path)
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{
HRESULT hr = S_OK;
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if (!d2d_res_)
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{
hr = E_UNEXPECTED;
}
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if (!FileSystem::instance().IsFileExists(file_path))
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{
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KGE_WARN(L"Gif texture file '%s' not found!", file_path.c_str());
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hr = E_FAIL;
}
if (SUCCEEDED(hr))
{
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String full_path = FileSystem::instance().GetFullPathForFile(file_path);
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ComPtr<IWICBitmapDecoder> decoder;
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hr = d2d_res_->CreateBitmapDecoderFromFile(decoder, full_path);
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if (SUCCEEDED(hr))
{
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gif.SetDecoder(decoder);
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}
}
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if (FAILED(hr))
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{
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KGE_WARN(L"Load GIF texture failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateGifImage(GifImage& gif, Resource const& resource)
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{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
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if (SUCCEEDED(hr))
{
ComPtr<IWICBitmapDecoder> decoder;
hr = d2d_res_->CreateBitmapDecoderFromResource(decoder, resource);
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if (SUCCEEDED(hr))
{
gif.SetDecoder(decoder);
}
}
if (FAILED(hr))
{
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KGE_WARN(L"Load GIF texture failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateGifImageFrame(GifImage::Frame& frame, GifImage const& gif, size_t frame_index)
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{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
if (gif.GetDecoder() == nullptr)
{
hr = E_INVALIDARG;
}
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if (SUCCEEDED(hr))
{
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ComPtr<IWICBitmapFrameDecode> wic_frame;
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HRESULT hr = gif.GetDecoder()->GetFrame(UINT(frame_index), &wic_frame);
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if (SUCCEEDED(hr))
{
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ComPtr<IWICFormatConverter> converter;
d2d_res_->CreateBitmapConverter(
converter,
wic_frame,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.f,
WICBitmapPaletteTypeCustom
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);
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if (SUCCEEDED(hr))
{
ComPtr<ID2D1Bitmap> raw_bitmap;
hr = d2d_res_->CreateBitmapFromConverter(
raw_bitmap,
nullptr,
converter
);
if (SUCCEEDED(hr))
{
frame.raw.SetBitmap(raw_bitmap);
}
}
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}
if (SUCCEEDED(hr))
{
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PROPVARIANT prop_val;
PropVariantInit(&prop_val);
// Get Metadata Query Reader from the frame
ComPtr<IWICMetadataQueryReader> metadata_reader;
hr = wic_frame->GetMetadataQueryReader(&metadata_reader);
// Get the Metadata for the current frame
if (SUCCEEDED(hr))
{
hr = metadata_reader->GetMetadataByName(L"/imgdesc/Left", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI2 ? S_OK : E_FAIL);
if (SUCCEEDED(hr))
{
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frame.rect.left_top.x = static_cast<float>(prop_val.uiVal);
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}
PropVariantClear(&prop_val);
}
}
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if (SUCCEEDED(hr))
{
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hr = metadata_reader->GetMetadataByName(L"/imgdesc/Top", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI2 ? S_OK : E_FAIL);
if (SUCCEEDED(hr))
{
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frame.rect.left_top.y = static_cast<float>(prop_val.uiVal);
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}
PropVariantClear(&prop_val);
}
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}
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if (SUCCEEDED(hr))
{
hr = metadata_reader->GetMetadataByName(L"/imgdesc/Width", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI2 ? S_OK : E_FAIL);
if (SUCCEEDED(hr))
{
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frame.rect.right_bottom.x = frame.rect.left_top.x + static_cast<float>(prop_val.uiVal);
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}
PropVariantClear(&prop_val);
}
}
if (SUCCEEDED(hr))
{
hr = metadata_reader->GetMetadataByName(L"/imgdesc/Height", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI2 ? S_OK : E_FAIL);
if (SUCCEEDED(hr))
{
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frame.rect.right_bottom.y = frame.rect.left_top.y + static_cast<float>(prop_val.uiVal);
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}
PropVariantClear(&prop_val);
}
}
if (SUCCEEDED(hr))
{
hr = metadata_reader->GetMetadataByName(L"/grctlext/Delay", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI2 ? S_OK : E_FAIL);
if (SUCCEEDED(hr))
{
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uint32_t udelay = 0;
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hr = UIntMult(prop_val.uiVal, 10, &udelay);
if (SUCCEEDED(hr))
{
frame.delay.SetMilliseconds(static_cast<long>(udelay));
}
}
PropVariantClear(&prop_val);
}
else
{
frame.delay = 0;
}
}
if (SUCCEEDED(hr))
{
hr = metadata_reader->GetMetadataByName(L"/grctlext/Disposal", &prop_val);
if (SUCCEEDED(hr))
{
hr = (prop_val.vt == VT_UI1) ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
frame.disposal_type = GifImage::DisposalType(prop_val.bVal);
}
::PropVariantClear(&prop_val);
}
else
{
frame.disposal_type = GifImage::DisposalType::Unknown;
}
}
::PropVariantClear(&prop_val);
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}
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}
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if (FAILED(hr))
{
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KGE_WARN(L"Load GIF frame failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateFontCollection(FontCollection& collection, Vector<String> const& file_paths)
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{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
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Vector<String> full_paths(file_paths);
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if (SUCCEEDED(hr))
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{
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for (auto& file_path : full_paths)
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{
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if (!FileSystem::instance().IsFileExists(file_path))
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{
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KGE_WARN(L"Font file '%s' not found!", file_path.c_str());
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hr = E_FAIL;
}
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file_path = FileSystem::instance().GetFullPathForFile(file_path);
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}
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}
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if (SUCCEEDED(hr))
{
LPVOID collection_key = nullptr;
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uint32_t collection_key_size = 0;
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hr = font_collection_loader_->AddFilePaths(full_paths, &collection_key, &collection_key_size);
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if (SUCCEEDED(hr))
{
ComPtr<IDWriteFontCollection> font_collection;
hr = d2d_res_->GetDWriteFactory()->CreateCustomFontCollection(
font_collection_loader_.get(),
collection_key,
collection_key_size,
&font_collection
);
if (SUCCEEDED(hr))
{
collection.SetFontCollection(font_collection);
}
}
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}
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if (FAILED(hr))
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{
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KGE_WARN(L"Load font failed with HRESULT of %08X!", hr);
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}
}
void Renderer::CreateFontCollection(FontCollection& collection, Vector<Resource> const& res_arr)
{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
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}
if (SUCCEEDED(hr))
{
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LPVOID collection_key = nullptr;
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uint32_t collection_key_size = 0;
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hr = res_font_collection_loader_->AddResources(res_arr, &collection_key, &collection_key_size);
if (SUCCEEDED(hr))
{
ComPtr<IDWriteFontCollection> font_collection;
hr = d2d_res_->GetDWriteFactory()->CreateCustomFontCollection(
res_font_collection_loader_.get(),
collection_key,
collection_key_size,
&font_collection
);
if (SUCCEEDED(hr))
{
collection.SetFontCollection(font_collection);
}
}
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}
if (FAILED(hr))
{
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KGE_WARN(L"Load font failed with HRESULT of %08X!", hr);
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}
}
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void Renderer::CreateTextFormat(TextFormat& format, Font const& font)
{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<IDWriteTextFormat> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->CreateTextFormat(output, font);
}
if (SUCCEEDED(hr))
{
format.SetTextFormat(output);
}
ThrowIfFailed(hr);
}
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void Renderer::CreateTextLayout(TextLayout& layout, String const& text, TextFormat const& format)
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{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<IDWriteTextLayout> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->CreateTextLayout(
output,
text,
format.GetTextFormat()
);
}
if (SUCCEEDED(hr))
{
layout.SetTextLayout(output);
}
ThrowIfFailed(hr);
}
void Renderer::CreateLineGeometry(Geometry& geo, Point const& begin_pos, Point const& end_pos)
{
HRESULT hr = S_OK;
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if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1PathGeometry> path_geo;
ComPtr<ID2D1GeometrySink> path_sink;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreatePathGeometry(&path_geo);
}
if (SUCCEEDED(hr))
{
hr = path_geo->Open(&path_sink);
}
if (SUCCEEDED(hr))
{
path_sink->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
path_sink->AddLine(DX::ConvertToPoint2F(end_pos));
path_sink->EndFigure(D2D1_FIGURE_END_OPEN);
hr = path_sink->Close();
}
if (SUCCEEDED(hr))
{
geo.SetGeometry(path_geo);
}
ThrowIfFailed(hr);
}
void Renderer::CreateRectGeometry(Geometry& geo, Rect const& rect)
{
HRESULT hr = S_OK;
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if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1RectangleGeometry> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreateRectangleGeometry(DX::ConvertToRectF(rect), &output);
}
if (SUCCEEDED(hr))
{
geo.SetGeometry(output);
}
ThrowIfFailed(hr);
}
void Renderer::CreateRoundedRectGeometry(Geometry& geo, Rect const& rect, Vec2 const& radius)
{
HRESULT hr = S_OK;
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if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1RoundedRectangleGeometry> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreateRoundedRectangleGeometry(
D2D1::RoundedRect(
DX::ConvertToRectF(rect),
radius.x,
radius.y
),
&output);
}
if (SUCCEEDED(hr))
{
geo.SetGeometry(output);
}
ThrowIfFailed(hr);
}
void Renderer::CreateEllipseGeometry(Geometry& geo, Point const& center, Vec2 const& radius)
{
HRESULT hr = S_OK;
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if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1EllipseGeometry> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreateEllipseGeometry(
D2D1::Ellipse(
DX::ConvertToPoint2F(center),
radius.x,
radius.y
),
&output);
}
if (SUCCEEDED(hr))
{
geo.SetGeometry(output);
}
ThrowIfFailed(hr);
}
void Renderer::CreatePathGeometrySink(GeometrySink& sink)
{
HRESULT hr = S_OK;
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if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1PathGeometry> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetFactory()->CreatePathGeometry(&output);
}
if (SUCCEEDED(hr))
{
sink.SetPathGeometry(output);
}
ThrowIfFailed(hr);
}
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void Renderer::CreateTextureRenderTarget(TextureRenderTarget& render_target)
{
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HRESULT hr = S_OK;
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if (!d2d_res_)
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{
hr = E_UNEXPECTED;
}
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ComPtr<ID2D1BitmapRenderTarget> output;
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if (SUCCEEDED(hr))
{
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hr = d2d_res_->GetDeviceContext()->CreateCompatibleRenderTarget(&output);
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}
if (SUCCEEDED(hr))
{
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hr = render_target.CreateDeviceResources(output, d2d_res_);
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}
ThrowIfFailed(hr);
}
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void Renderer::CreateSolidBrush(Brush& brush, Color const& color)
{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
ComPtr<ID2D1SolidColorBrush> output;
if (SUCCEEDED(hr))
{
hr = d2d_res_->GetDeviceContext()->CreateSolidColorBrush(DX::ConvertToColorF(color), &output);
}
if (SUCCEEDED(hr))
{
brush.SetBrush(output);
}
ThrowIfFailed(hr);
}
void Renderer::CreateLinearGradientBrush(Brush& brush, Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
ID2D1GradientStopCollection* collection = nullptr;
hr = d2d_res_->GetDeviceContext()->CreateGradientStopCollection(
reinterpret_cast<const D2D1_GRADIENT_STOP*>(&stops[0]),
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UINT32(stops.size()),
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D2D1_GAMMA_2_2,
D2D1_EXTEND_MODE(extend_mode),
&collection
);
if (SUCCEEDED(hr))
{
ComPtr<ID2D1LinearGradientBrush> output;
hr = d2d_res_->GetDeviceContext()->CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(
DX::ConvertToPoint2F(begin),
DX::ConvertToPoint2F(end)
),
collection,
&output
);
if (SUCCEEDED(hr))
{
brush.SetBrush(output);
}
}
}
ThrowIfFailed(hr);
}
void Renderer::CreateRadialGradientBrush(Brush& brush, Point const& center, Vec2 const& offset, Vec2 const& radius,
Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
{
HRESULT hr = S_OK;
if (!d2d_res_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
ID2D1GradientStopCollection* collection = nullptr;
hr = d2d_res_->GetDeviceContext()->CreateGradientStopCollection(
reinterpret_cast<const D2D1_GRADIENT_STOP*>(&stops[0]),
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UINT32(stops.size()),
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D2D1_GAMMA_2_2,
D2D1_EXTEND_MODE(extend_mode),
&collection
);
if (SUCCEEDED(hr))
{
ComPtr<ID2D1RadialGradientBrush> output;
hr = d2d_res_->GetDeviceContext()->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(
DX::ConvertToPoint2F(center),
DX::ConvertToPoint2F(offset),
radius.x,
radius.y
),
collection,
&output
);
if (SUCCEEDED(hr))
{
brush.SetBrush(output);
}
}
}
ThrowIfFailed(hr);
}
void Renderer::SetVSyncEnabled(bool enabled)
{
vsync_ = enabled;
}
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void Renderer::SetClearColor(const Color& color)
{
clear_color_ = color;
}
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void Renderer::ResizeTarget(uint32_t width, uint32_t height)
{
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HRESULT hr = S_OK;
if (!d3d_res_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
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output_size_.x = static_cast<float>(width);
output_size_.y = static_cast<float>(height);
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hr = d3d_res_->SetLogicalSize(output_size_);
}
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ThrowIfFailed(hr);
}
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void Renderer::Destroy()
{
DiscardDeviceResources();
d2d_res_.reset();
d3d_res_.reset();
drawing_state_block_.reset();
font_collection_loader_.reset();
res_font_file_loader_.reset();
res_font_collection_loader_.reset();
}
}