Magic_Game/src/kiwano/utils/UserData.cpp

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// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/utils/UserData.h>
namespace kiwano
{
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Any UserData::Get(const String& key, const Any& default_data) const
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{
auto iter = data_.find(key);
if (iter != data_.end())
{
return iter->second;
}
return default_data;
}
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void UserData::Set(const String& key, const Any& data)
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{
data_.insert(std::make_pair(key, data));
}
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void UserData::Set(const DataPair& pair)
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{
data_.insert(pair);
}
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void UserData::Set(const std::initializer_list<DataPair>& list)
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{
for (const auto& pair : list)
{
data_.insert(pair);
}
}
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void UserData::Set(const DataMap& map)
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{
data_ = map;
}
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bool UserData::Contains(const String& key) const
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{
return data_.count(key) != 0;
}
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const UserData::DataMap& UserData::GetDataMap() const
{
return data_;
}
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void UserData::Clear()
{
data_.clear();
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}
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} // namespace kiwano