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								// Copyright (C) 2019 Nomango
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								#pragma once
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								#include "kiwano/kiwano.h"
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								#include "kiwano-imgui/kiwano-imgui.h"
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								using namespace kiwano;
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								using namespace kiwano::imgui;
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								KGE_DECLARE_SMART_PTR(MainScene);
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								class MainScene
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									: public Scene
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								{
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									bool show_demo_window = true;
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									bool show_another_window = false;
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									Color clear_color = Color(0.45f, 0.55f, 0.6f, 1.f);
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								public:
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									MainScene()
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									{
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										// <20><><EFBFBD><EFBFBD> ImGui ͼ<><CDBC>
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										ImGuiLayerPtr layer = new ImGuiLayer;
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										AddChild(layer);
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										// <20><><EFBFBD><EFBFBD> ImGui <20>ṩ<EFBFBD><E1B9A9> Demo <20><><EFBFBD><EFBFBD>
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										layer->AddItem([=]() {
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											if (show_demo_window)
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												ImGui::ShowDemoWindow(&show_demo_window);
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										}, L"DemoWindow");
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										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><F2B5A5B4><EFBFBD>
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										layer->AddItem(MakeClosure(this, &MainScene::SimpleWindow), L"SimpleWindow");
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										layer->AddItem(MakeClosure(this, &MainScene::AnotherWindow), L"AnotherWindow");
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									}
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									void SimpleWindow()
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									{
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										static float f = 0.0f;
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										static int counter = 0;
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										ImGui::Begin("Hello, world!");
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										ImGui::Text("This is some useful text.");
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										ImGui::Checkbox("Demo Window", &show_demo_window);
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										ImGui::Checkbox("Another Window", &show_another_window);
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										ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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										ImGui::ColorEdit3("clear color", (float*)&clear_color);
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										if (ImGui::Button("Button"))
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											counter++;
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										ImGui::SameLine();
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										ImGui::Text("counter = %d", counter);
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										ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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										ImGui::End();
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										// <20>Ĵ<DEB8><C4B4>ڱ<EFBFBD><DAB1><EFBFBD>ɫ
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										Renderer::Instance()->SetClearColor(clear_color);
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									}
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									void AnotherWindow()
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									{
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										if (show_another_window)
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										{
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											ImGui::Begin("Another Window", &show_another_window);
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											ImGui::Text("Hello from another window!");
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											if (ImGui::Button("Close Me"))
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												show_another_window = false;
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											ImGui::End();
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										}
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									}
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								};
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