2018-04-21 21:24:46 +08:00
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#include "..\e2dmanager.h"
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#include "..\e2dbase.h"
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#include "..\e2dtransition.h"
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2018-01-30 16:45:38 +08:00
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2018-07-05 16:34:53 +08:00
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e2d::SceneManager * e2d::SceneManager::_instance = nullptr;
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e2d::SceneManager * e2d::SceneManager::getInstance()
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{
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if (!_instance)
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_instance = new (std::nothrow) SceneManager;
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return _instance;
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}
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void e2d::SceneManager::destroyInstance()
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2018-01-30 16:45:38 +08:00
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{
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2018-07-05 16:34:53 +08:00
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if (_instance)
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2018-05-24 12:24:39 +08:00
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{
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2018-07-05 16:34:53 +08:00
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delete _instance;
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_instance = nullptr;
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2018-05-24 12:24:39 +08:00
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}
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2018-07-05 16:34:53 +08:00
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}
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e2d::SceneManager::SceneManager()
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2018-08-02 00:27:45 +08:00
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: _currScene(nullptr)
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2018-07-05 16:34:53 +08:00
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, _nextScene(nullptr)
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, _transition(nullptr)
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, _scenes()
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{
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}
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e2d::SceneManager::~SceneManager()
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{
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}
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2018-08-02 00:27:45 +08:00
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void e2d::SceneManager::push(Scene * scene, bool saveCurrentScene)
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2018-07-05 16:34:53 +08:00
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{
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if (!scene)
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return;
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2018-01-30 16:45:38 +08:00
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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2018-07-22 21:49:14 +08:00
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if (_nextScene) _nextScene->release();
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2018-07-05 16:34:53 +08:00
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_nextScene = scene;
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2018-07-22 21:22:27 +08:00
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_nextScene->retain();
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2018-01-30 16:45:38 +08:00
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2018-08-02 00:27:45 +08:00
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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if (_transition && !_transition->init(_currScene, _nextScene))
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2018-01-30 16:45:38 +08:00
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{
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WARN("Transition initialize failed!");
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_transition->release();
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_transition = nullptr;
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2018-01-30 16:45:38 +08:00
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}
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2018-08-02 00:27:45 +08:00
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if (saveCurrentScene && _currScene)
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{
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2018-08-02 00:27:45 +08:00
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_scenes.push(_currScene);
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-08-02 00:27:45 +08:00
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e2d::Scene* e2d::SceneManager::pop()
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2018-01-30 16:45:38 +08:00
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{
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// ջΪ<D5BB><CEAA>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
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2018-07-17 22:27:00 +08:00
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if (_scenes.size() == 0)
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{
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WARN("Scene stack is empty!");
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return nullptr;
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2018-07-17 22:27:00 +08:00
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}
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2018-01-30 16:45:38 +08:00
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2018-07-05 16:34:53 +08:00
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_nextScene = _scenes.top();
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_scenes.pop();
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2018-01-30 16:45:38 +08:00
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2018-08-02 00:27:45 +08:00
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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if (_transition && !_transition->init(_currScene, _nextScene))
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2018-01-30 16:45:38 +08:00
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{
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2018-08-02 00:27:45 +08:00
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WARN("Transition initialize failed!");
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_transition->release();
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_transition = nullptr;
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2018-01-30 16:45:38 +08:00
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}
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2018-08-02 00:27:45 +08:00
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return _nextScene;
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}
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void e2d::SceneManager::setTransition(Transition * transition)
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{
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2018-01-30 16:45:38 +08:00
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if (transition)
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{
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2018-08-02 00:27:45 +08:00
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if (_transition)
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{
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_transition->stop();
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_transition->release();
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}
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2018-07-21 22:57:21 +08:00
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_transition = transition;
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2018-08-02 00:27:45 +08:00
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_transition->retain();
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-03-03 11:46:57 +08:00
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void e2d::SceneManager::clear()
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2018-01-30 16:45:38 +08:00
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{
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2018-07-21 22:57:21 +08:00
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while (!_scenes.empty())
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2018-01-30 16:45:38 +08:00
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{
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2018-07-21 22:57:21 +08:00
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_scenes.top()->release();
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2018-07-05 16:34:53 +08:00
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_scenes.pop();
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-02-07 16:37:12 +08:00
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e2d::Scene * e2d::SceneManager::getCurrentScene()
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2018-01-30 16:45:38 +08:00
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{
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2018-07-05 16:34:53 +08:00
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return _currScene;
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2018-01-30 16:45:38 +08:00
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}
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2018-08-02 00:27:45 +08:00
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const std::stack<e2d::Scene*>& e2d::SceneManager::getSceneStack()
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2018-03-11 23:56:40 +08:00
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{
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2018-07-05 16:34:53 +08:00
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return _scenes;
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2018-03-11 23:56:40 +08:00
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}
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2018-02-07 16:37:12 +08:00
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bool e2d::SceneManager::isTransitioning()
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2018-02-06 21:11:54 +08:00
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{
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2018-07-05 16:34:53 +08:00
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return _transition != nullptr;
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2018-02-06 21:11:54 +08:00
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}
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2018-07-05 22:05:23 +08:00
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void e2d::SceneManager::update()
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{
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if (_currScene) _currScene->update();
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if (_nextScene) _nextScene->update();
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2018-02-03 22:04:43 +08:00
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2018-08-02 00:27:45 +08:00
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if (_transition)
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{
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_transition->update();
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2018-07-05 16:34:53 +08:00
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if (_transition->isDone())
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{
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2018-07-22 21:22:27 +08:00
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_transition->release();
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2018-07-05 16:34:53 +08:00
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_transition = nullptr;
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2018-01-30 16:45:38 +08:00
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}
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2018-02-03 22:04:43 +08:00
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else
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{
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return;
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}
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2018-01-30 16:45:38 +08:00
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}
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2018-07-05 16:34:53 +08:00
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if (_nextScene)
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2018-01-30 16:45:38 +08:00
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{
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2018-07-05 16:34:53 +08:00
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if (_currScene)
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2018-02-01 22:07:44 +08:00
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{
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2018-07-05 16:34:53 +08:00
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_currScene->onExit();
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2018-08-02 00:27:45 +08:00
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if (_scenes.empty() || _scenes.top() != _currScene)
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2018-07-05 16:34:53 +08:00
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{
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2018-07-22 21:22:27 +08:00
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_currScene->release();
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2018-07-05 16:34:53 +08:00
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}
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2018-02-01 22:07:44 +08:00
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}
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2018-07-05 16:34:53 +08:00
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_nextScene->onEnter();
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2018-02-01 22:07:44 +08:00
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2018-07-22 21:22:27 +08:00
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_currScene = _nextScene;
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_nextScene = nullptr;
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-07-05 22:05:23 +08:00
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void e2d::SceneManager::render()
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2018-01-30 16:45:38 +08:00
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{
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2018-07-05 16:34:53 +08:00
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if (_transition)
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2018-01-30 16:45:38 +08:00
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{
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2018-08-02 00:27:45 +08:00
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_transition->render();
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2018-01-30 16:45:38 +08:00
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}
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2018-08-02 00:27:45 +08:00
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else if (_currScene)
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2018-01-30 16:45:38 +08:00
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{
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2018-08-02 00:27:45 +08:00
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_currScene->render();
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-07-16 22:11:27 +08:00
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void e2d::SceneManager::dispatch(const MouseEvent & e)
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{
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if (_transition != nullptr)
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return;
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if (_currScene)
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{
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_currScene->dispatch(e);
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}
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}
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void e2d::SceneManager::dispatch(const KeyEvent & e)
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{
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if (_transition != nullptr)
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return;
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if (_currScene)
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{
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_currScene->dispatch(e);
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}
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}
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