Magic_Game/core/Common/Object.cpp

28 lines
370 B
C++
Raw Normal View History

#include "..\ebase.h"
#include "..\emanagers.h"
2018-03-03 11:46:57 +08:00
e2d::Object::Object()
: m_nRefCount(0)
, m_bManaged(false)
{
2018-03-03 11:46:57 +08:00
ObjectManager::add(this); // <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7><C5B3><EFBFBD>
}
2018-03-03 11:46:57 +08:00
e2d::Object::~Object()
{
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
2018-03-03 11:46:57 +08:00
void e2d::Object::retain()
{
m_nRefCount++;
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
2018-03-03 11:46:57 +08:00
void e2d::Object::release()
{
m_nRefCount--;
2017-10-21 19:09:31 +08:00
// ֪ͨ<CDA8><D6AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ<EFBFBD><CBA2>
2018-03-03 11:46:57 +08:00
ObjectManager::clear();
}