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										 |  |  | #include "..\e2daction.h"
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										 |  |  | #include "..\e2dnode.h"
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										 |  |  | e2d::MoveBy::MoveBy(float duration, Vector2 vector) | 
					
						
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										 |  |  | 	: FiniteTimeAction(duration) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	_deltaPos = vector; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::MoveBy::_init() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::_init(); | 
					
						
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										 |  |  | 	if (_target) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		_prevPos = _startPos = _target->getPos(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::MoveBy::_update() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::_update(); | 
					
						
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										 |  |  | 	if (_target) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Point currentPos = _target->getPos(); | 
					
						
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										 |  |  | 		Vector2 diff = currentPos - _prevPos; | 
					
						
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										 |  |  | 		_startPos = _startPos + diff; | 
					
						
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							|  |  |  | 		Point newPos = _startPos + (_deltaPos * _delta); | 
					
						
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										 |  |  | 		_target->setPos(newPos); | 
					
						
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							|  |  |  | 		_prevPos = newPos; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::MoveBy * e2d::MoveBy::clone() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) MoveBy(_duration, _deltaPos); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | e2d::MoveBy * e2d::MoveBy::reverse() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) MoveBy(_duration, -_deltaPos); | 
					
						
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										 |  |  | } |