Magic_Game/core/Action/ScaleTo.cpp

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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::ScaleTo::ScaleTo(float duration, float scale)
: ScaleBy(duration, 0, 0)
{
_endScaleX = scale;
_endScaleY = scale;
}
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e2d::ScaleTo::ScaleTo(float duration, float scaleX, float scaleY)
: ScaleBy(duration, 0, 0)
{
_endScaleX = scaleX;
_endScaleY = scaleY;
}
e2d::ScaleTo * e2d::ScaleTo::clone() const
{
return new (e2d::autorelease) ScaleTo(_duration, _endScaleX, _endScaleY);
}
void e2d::ScaleTo::_init()
{
ScaleBy::_init();
_deltaX = _endScaleX - _startScaleX;
_deltaY = _endScaleY - _startScaleY;
}