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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | //
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										 |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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										 |  |  | //
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										 |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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										 |  |  | //
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										 |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include <kiwano/2d/Actor.h>
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										 |  |  | #include <kiwano/2d/action/Action.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | Action::Action() | 
					
						
							|  |  |  |     : running_(true) | 
					
						
							|  |  |  |     , detach_target_(false) | 
					
						
							|  |  |  |     , loops_done_(0) | 
					
						
							|  |  |  |     , loops_(0) | 
					
						
							|  |  |  |     , status_(Status::NotStarted) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Action::~Action() {} | 
					
						
							|  |  |  | 
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							|  |  |  | void Action::Init(Actor* target) {} | 
					
						
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							|  |  |  | void Action::Update(Actor* target, Duration dt) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Complete(target); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Action::UpdateStep(Actor* target, Duration dt) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     KGE_ASSERT(target != nullptr && "Action target should NOT be nullptr!"); | 
					
						
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							|  |  |  |     elapsed_ += dt; | 
					
						
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							|  |  |  |     if (status_ == Status::NotStarted) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         status_ = delay_.IsZero() ? Status::Started : Status::Delayed; | 
					
						
							|  |  |  |         Init(target); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     switch (status_) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |     case Status::Delayed: | 
					
						
							|  |  |  |         if (elapsed_ >= delay_) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             status_ = Status::Started; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  | 
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							|  |  |  |     case Status::Started: | 
					
						
							|  |  |  |         Update(target, dt); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     if (status_ == Status::Done) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (cb_done_) | 
					
						
							|  |  |  |             cb_done_(target); | 
					
						
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							|  |  |  |         if (detach_target_) | 
					
						
							|  |  |  |             target->RemoveFromParent(); | 
					
						
							|  |  |  | 
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							|  |  |  |         status_ = Status::Removeable; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Action::Complete(Actor* target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (cb_loop_done_) | 
					
						
							|  |  |  |         cb_loop_done_(target); | 
					
						
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							|  |  |  |     if (loops_ >= 0 && loops_done_ >= loops_) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Done(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Init(target);  // reinit when a loop is done
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							|  |  |  |     } | 
					
						
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							|  |  |  |     ++loops_done_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | void Action::Restart(Actor* target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     status_     = Status::NotStarted; | 
					
						
							|  |  |  |     elapsed_    = 0; | 
					
						
							|  |  |  |     loops_done_ = 0; | 
					
						
							|  |  |  | 
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							|  |  |  |     Init(target); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | ActionPtr Action::DoClone(ActionPtr to) const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     if (to) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         to->SetDelay(this->GetDelay()); | 
					
						
							|  |  |  |         to->SetDoneCallback(this->GetDoneCallback()); | 
					
						
							|  |  |  |         to->SetLoopDoneCallback(this->GetLoopDoneCallback()); | 
					
						
							|  |  |  |         to->SetLoops(this->GetLoops()); | 
					
						
							|  |  |  |         to->SetName(this->GetName()); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return to; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | }  // namespace kiwano
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